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CloudNord

Game server hosting

Valheim server hosting

Spawn your server in about a minute.

CloudShield DDoS protection and automatic backups included.

From$14.09$11.98/mo

Build your server

Valheim

Valheim, Valheim Plus Mod or Valheim BepINex

RAMUp to 10, with mods
8 GB

1 CPU core · 40 GB NVMe storage

You pick the location at checkout. The price is the same in all 18.

Setup
~60s
Per month
$21.29$18.10

The sale price: 15% off for life, applied at checkout.

Continue to checkout

No card needed. Keep it any time and your world carries over.

Pick your plan

Per-GB pricing, no setup fees, upgrade any time.

Starter

$14.09$11.98/mo

2–4 players

  • 4 GB RAM
  • 1 CPU core
  • 20 GB NVMe storage
  • Automatic backups
  • DDoS protection

Pro Most picked

$21.29$18.10/mo

Up to 10, with mods

  • 8 GB RAM
  • 1 CPU core
  • 40 GB NVMe storage
  • Automatic backups
  • DDoS protection

Dedicated

$23.99$20.39/mo

Up to 10, with mods

  • 9 GB RAM
  • 1 CPU core
  • 45 GB NVMe storage
  • Automatic backups
  • DDoS protection

Built for Valheim

Every plan includes

  • Instant automated setup
  • Full SFTP + file manager
  • Automatic game updates
  • Free migrations
  • Automatic backups
  • 3-day full refund
  • DDoS protection, always on
4 to 32-player tiers
10, 16 and 24-slot configurations are the popular picks.
Full mod support
Install and manage your favourite Valheim mods.
World customisation
Difficulty, seed, day/night cycle and spawn rates.
PvP & structure toggles
Portal restrictions and structure damage, configured from the panel.

Running a Valheim server

Every server here runs Valheim 1.0 from the stable branch, installed fresh at setup and updated on restart, so nobody ends up stranded on an old build. A Valheim server holds a shared world, not shared characters. Everyone keeps their own Viking and their own gear, and only the world file lives on the server, which is why moving a single-player save across is straightforward. The server work is simulation: structures, tamed animals and dropped items in whatever areas players have loaded. Mods go through BepInEx, and most of them have to be installed on clients as well as the server.

How much RAM do you need?

PlayersRAMTypical use
2–4 players4 GBA fresh world and a first base.
4–10 players6 GBSeveral bases, tamed animals and plenty of building.
Up to 10, with mods8 GBBepInEx with a moderate plugin list.
10+ players, modded slots10 GB+A raised player cap on a long-running world.

A guide, not a limit: you can change plan later without losing your world.

Getting started

  1. 01

    Pick a plan and a location

    Valheim leans on the CPU more than the RAM, though large bases want both. Start at 4 GB, and choose the nearest of our 18 locations to keep ping down for the group.

  2. 02

    Name the world and set a password

    The server needs a server name, a world name and a password of at least five characters that does not contain either name. Set all three before the first boot.

  3. 03

    Bring your world, or start fresh

    Upload the .db and .fwl pair from your local worlds folder over SFTP and match the world name in the config. Both files are needed — the .fwl on its own will not do.

  4. 04

    Add BepInEx, if you want mods

    Install BepInEx, then drop plugin DLLs into its plugins folder. Anything that changes items, world generation or the interface has to be installed on clients too, at matching versions.

Split your server

Turn one server into two, for the same money

Need a database, a test server or a second world? Split RAM off the server you already have. You are re-allocating memory you already pay for, so the total barely moves: no second order, no migration.

Before

8 GB RAM

Valheim

per month$21.29

split

After

6 GB RAM

Valheim

Same world, same players, same address.

per month$18.49

2 GB RAM

MariaDB

A database server of your own.

per month$7.49

$21.29 before · $25.98 after: two servers, one bill

Database servers

A real database, not a shared one

Split off a database and you get your own MariaDB, PostgreSQL or MongoDB server: its own RAM, its own storage, its own version. Not a schema on a box shared with a thousand other people.

Your own instance
Dedicated RAM and CPU. A heavy query on someone else's database can't slow yours down.
Pick your engine and version
MariaDB, PostgreSQL or MongoDB, each with every version worth running. Choose at creation and keep it until you decide otherwise.
Manage it in the panel
Create databases and users, browse tables and run queries from the browser.
Reachable from your servers
Point your plugins at it over the private network. No public exposure needed.

Splitting is done from your server's page once it is running. Nothing to order.

FAQ

Before you order

Anything else: Discord or a ticket. Most get a first reply within 15 minutes.

Ask on Discord
4 up to 32 players; 10, 16 and 24-slot configurations are most popular. Need more? Support can build a custom size.
The newest nodes run AMD Ryzen 9 7900 and 7950X and EPYC 4545P; older ones run Ryzen 5 5600X and Intel Xeon E-series, all chosen for single-core clock speed. Every node has NVMe storage and DDR4 or DDR5 memory to match its CPU. The homepage lists the fleet in full.
Difficulty, world seed, day/night cycle, spawn rates, PvP, structure damage and portal restrictions.
Take one from the panel any time or schedule them, and restore in one click. We also keep our own daily snapshots of every node for about two weeks, for the days nobody pressed the button.
The server picks up the game's latest build when it starts. If your mods need you to hold a version for a while, tell us and we pin it.
Through BepInEx, which is the loader nearly every Valheim mod is built against. Install it on the server, then upload plugin DLLs into the plugins folder. Server-only mods work on their own; anything touching items, world generation or the UI has to be on every client at the same version.
Yes, and it is how most people start. Copy the .db and .fwl files out of your local worlds_local folder, upload both, and set the world name to match. Characters stay on players' own machines — only the world lives on the server, so nobody loses their gear in the move.
Valheim simulates every placed piece, every dropped item and every tamed animal in a loaded area. Sprawling bases, large item piles and big boar pens are the usual culprits. Clear dropped items, keep breeding under control, and split builds across separate areas rather than one enormous fortress.
Yes. Valheim supports crossplay between Steam, Xbox and Game Pass players, switched on with a launch option on the server rather than anything you install. Turn it on and share the join code or address. Leave it off if you want a Steam-only server, which suits some mod setups better.
No, and that is by design. Valheim only simulates areas with a player loaded in them, so crops, kilns and smelters make no progress on an empty server. Leaving the server up matters for availability rather than production — nothing is lost by having a quiet night.
Yes. Servers install from the stable branch with no beta pinned, so a new server comes up on 1.0 and an existing one picks up the current build the next time it restarts — there is nothing to buy and nothing to migrate. Updating replaces the game files only, so your world is left exactly where it is. Two things are worth knowing after any big Valheim update: everyone has to be on the same version to connect, so let Steam finish patching before your first session back, and BepInEx plugins built against an older build usually need updating before the server will load them.

The same on every game

  • 18 locations, one price

    Europe, North America, Asia-Pacific and South America.

    See the map
  • CloudShield DDoS protection

    Always on, filtered before it reaches your node, part of the price.

    How it works
  • Short routes

    Picked for their paths into the major exchanges, not just price.

    The network

Start your Valheim server

Online in about a minute. Three-day refund window. Cards and PayPal.

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