Game server hosting
Valheim server hosting
Spawn your server in about a minute.
Valheim server hosting CloudShield DDoS protection and automatic backups included.
No card needed. Keep it any time and your world carries over.
Pick your plan
Per-GB pricing, no setup fees, upgrade any time.
Summer sale — 10% off for life · no code needed
Built for Valheim
10, 16 and 24-slot configurations are the popular picks.
Install and manage your favourite Valheim mods.
Difficulty, seed, day/night cycle and spawn rates.
Portal restrictions and structure damage, configured from the panel.

Battle Legendary Creatures
Face off against mighty bosses and fearsome creatures from Norse mythology. Master various weapons and perfect your combat skills as you prove yourself worthy of Valhalla.
Explore the Ten Worlds
Journey through procedurally-generated lands inspired by Norse mythology, from the Meadows to the Mountains, each biome offering unique challenges and resources.


Build Your Settlement
Construct mighty halls and fortresses using the Viking building system. Create everything from simple outposts to grand longhouses worthy of the gods.
Creators who run their communities on CloudNord.
Every plan includes
Running a Valheim server
A Valheim server holds a shared world, not shared characters. Everyone keeps their own Viking and their own gear, and only the world file lives on the server, which is why moving a single-player save across is straightforward. The server work is simulation: structures, tamed animals and dropped items in whatever areas players have loaded. Mods go through BepInEx, and most of them have to be installed on clients as well as the server.
How much RAM do you need?
A guide, not a limit — you can change plan later without losing your world.
Getting started
Valheim leans on the CPU more than the RAM, though large bases want both. Start at 4 GB, and choose the nearest of our 18 locations to keep ping down for the group.
The server needs a server name, a world name and a password of at least five characters that does not contain either name. Set all three before the first boot.
Upload the .db and .fwl pair from your local worlds folder over SFTP and match the world name in the config. Both files are needed — the .fwl on its own will not do.
Install BepInEx, then drop plugin DLLs into its plugins folder. Anything that changes items, world generation or the interface has to be installed on clients too, at matching versions.
Turn one server into two, for the same money
Need a database, a test server or a second world? Split RAM off the server you already have. You are re-allocating memory you already pay for, so the total barely moves — no second order, no migration.
Valheim
Valheim
Same world, same players, same address.
MariaDB
A database server of your own.
$20.89 before · $20.98 after — two servers, one bill
A real database, not a shared one
Split off a database and you get your own MariaDB, PostgreSQL or MongoDB server — its own RAM, its own storage, its own version. Not a schema on a box shared with a thousand other people.
Dedicated RAM and CPU. A heavy query on someone else's database can't slow yours down.
MariaDB, PostgreSQL or MongoDB, each with every version worth running — choose at creation, keep it until you decide otherwise.
Create databases and users, browse tables and run queries from the browser.
Point your plugins at it over the private network — no public exposure needed.
Splitting is done from your server's page once it is running — nothing to order.
Before you order
The things people ask about Valheim hosting before they deploy. Anything else — the crew is around 24/7.
Ask on Discord18 locations worldwide
A global network of high-performance nodes, so you get the best possible ping no matter where your players are.
DDoS protection, included
Every server sits behind always-on filtering at the network edge. Attack traffic is dropped before it reaches your node, so your players stay connected and you are not billed extra for the privilege.
Nothing to enable, configure or buy as an add-on. Active from the moment your server is created.
Volumetric traffic is dropped upstream of your node, so your CPU and RAM keep serving players.
Rules are tuned for game protocols, so real players are not caught alongside the attack traffic.
Mitigation starts automatically. If something does get through, support can see it and respond.
Powered by a 10Gbps network
Every node sits on a 10Gbps uplink with direct routes into the major exchanges, so traffic reaches your players over as few hops as possible. Less distance, fewer transits, lower and steadier ping.
Direct peering with Tier 1 networks and major exchanges. Availability varies by location.
Same infrastructure, every game
AMD Ryzen 7 7700 or equivalent nodes, DDR5 RAM, NVMe storage and a 10Gbps network, in 18 locations across Europe, North America, Asia-Pacific, South America and Oceania.