Game server hosting
Deadlock server hosting
Spawn your server in about a minute.
Deadlock server hosting CloudShield DDoS protection and automatic backups included.
Pick your plan
Per-GB pricing, no setup fees, upgrade any time.
Summer sale — 10% off for life · no code needed
Built for Deadlock
Small matches or large community events.
Match configuration and team options from the panel.
Manage mods and custom files from the control panel.
Mod setups and custom files included.

Intense Team Warfare
Experience fast-paced tactical combat where strategy and teamwork are essential. Coordinate with your team, manage resources, and utilize unique character abilities to achieve victory.
Diverse Battlefields
Fight across a variety of carefully designed maps featuring unique layouts and strategic opportunities, each offering distinct tactical challenges.


Strategic Equipment Choice
Select from an extensive array of weapons and equipment to customize your loadout. Each choice affects your tactical options and role on the battlefield.
Creators who run their communities on CloudNord.
Every plan includes
Running a Deadlock server
Deadlock is still being built, and its server-side tooling moves with it. That makes a rented server a slightly different proposition than for a finished game: what you are buying is a machine close to your players, full file and console access, and backups running quietly underneath. We keep the build current and otherwise stay out of the way. Anything the current version supports configuring, you can configure here.
How much RAM do you need?
A guide, not a limit — you can change plan later without losing your world.
Getting started
Deadlock is fast, and ping matters more here than anything else. Choose the location closest to the bulk of your players, from 18 worldwide, and size the plan afterwards.
Provisioned automatically after checkout, with console, file manager and SFTP access from the start. There is nothing to install before you can begin changing things.
Keep match settings and any custom content in config files rather than commands typed on the night, so the same setup reloads for the next event without being rebuilt.
Deadlock is still in active development and builds move quickly. Automatic backups mean a change on Valve's side costs you an evening at worst, rather than your whole setup.
Turn one server into two, for the same money
Need a database, a test server or a second world? Split RAM off the server you already have. You are re-allocating memory you already pay for, so the total barely moves — no second order, no migration.
Deadlock
Deadlock
Same world, same players, same address.
MariaDB
A database server of your own.
$27.49 before · $27.88 after — two servers, one bill
A real database, not a shared one
Split off a database and you get your own MariaDB, PostgreSQL or MongoDB server — its own RAM, its own storage, its own version. Not a schema on a box shared with a thousand other people.
Dedicated RAM and CPU. A heavy query on someone else's database can't slow yours down.
MariaDB, PostgreSQL or MongoDB, each with every version worth running — choose at creation, keep it until you decide otherwise.
Create databases and users, browse tables and run queries from the browser.
Point your plugins at it over the private network — no public exposure needed.
Splitting is done from your server's page once it is running — nothing to order.
Before you order
The things people ask about Deadlock hosting before they deploy. Anything else — the crew is around 24/7.
Ask on Discord18 locations worldwide
A global network of high-performance nodes, so you get the best possible ping no matter where your players are.
DDoS protection, included
Every server sits behind always-on filtering at the network edge. Attack traffic is dropped before it reaches your node, so your players stay connected and you are not billed extra for the privilege.
Nothing to enable, configure or buy as an add-on. Active from the moment your server is created.
Volumetric traffic is dropped upstream of your node, so your CPU and RAM keep serving players.
Rules are tuned for game protocols, so real players are not caught alongside the attack traffic.
Mitigation starts automatically. If something does get through, support can see it and respond.
Powered by a 10Gbps network
Every node sits on a 10Gbps uplink with direct routes into the major exchanges, so traffic reaches your players over as few hops as possible. Less distance, fewer transits, lower and steadier ping.
Direct peering with Tier 1 networks and major exchanges. Availability varies by location.
Same infrastructure, every game
AMD Ryzen 7 7700 or equivalent nodes, DDR5 RAM, NVMe storage and a 10Gbps network, in 18 locations across Europe, North America, Asia-Pacific, South America and Oceania.