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Game server hosting

Deadlock server hosting

Spawn your server in about a minute.

Deadlock server hosting CloudShield DDoS protection and automatic backups included.

From
$13.09 $11.13/mo
Halloween sale · 15% off for life
Deadlock City
Deadlock Ready to deploy
Server browser
Your Deadlock server Ready to deploy 4–12 GB Your choice ~60s $13.09 $11.13/mo
Minecraft: Java Edition $6.99 $5.94 Minecraft: Crossplay $6.99 $5.94 Project Zomboid $20.49 $17.42 Hytale $10.09 $8.58

Pick your plan

Per-GB pricing, no setup fees, upgrade any time.

Halloween sale · 15% off for life · code HALLOWEEN15

Build your server
GB
RAM
$ $/mo
Start small. You can upgrade in one click as your community grows. Deploy now
Starter
$13.09
$11.13 /mo
Vanilla worlds and small crews.
•4 GB RAM
•1 CPU core
•20 GB NVMe storage
•A private 6v6 match
•Automatic backups
•DDoS protection
Select
Most picked
Pro
$25.89
$22.01 /mo
Modpacks and mid-size communities.
•8 GB RAM
•1 CPU core
•40 GB NVMe storage
•A community event
•Automatic backups
•DDoS protection
Select
Dedicated
$39.19
$33.31 /mo
Whole-node performance for big networks.
•12 GB RAM
•1 CPU core
•60 GB NVMe storage
•Larger or ongoing events
•Automatic backups
•DDoS protection
Select

Built for Deadlock

Flexible team sizes

Small matches or large community events.

Custom game modes

Match configuration and team options from the panel.

Mod support

Manage mods and custom files from the control panel.

Automatic config backups

Mod setups and custom files included.

Deadlock Combat
Tactical combat

Intense Team Warfare

Experience fast-paced tactical combat where strategy and teamwork are essential. Coordinate with your team, manage resources, and utilize unique character abilities to achieve victory.

Dynamic environments

Diverse Battlefields

Fight across a variety of carefully designed maps featuring unique layouts and strategic opportunities, each offering distinct tactical challenges.

Deadlock Environments
Deadlock Equipment
Combat loadouts

Strategic Equipment Choice

Select from an extensive array of weapons and equipment to customize your loadout. Each choice affects your tactical options and role on the battlefield.

Featured partners

Creators who run their communities on CloudNord.

Distant Horizons Distant Horizons
Theomonty Theomonty
JustAen JustAen
Dokibird Dokibird
Goutros Goutros
Bricks 'O' Brian Bricks 'O' Brian

Every plan includes

  • Instant automated setup
  • Full SFTP + file manager
  • Automatic game updates
  • One-click modpack installs
  • Free migrations
  • Automatic backups
  • 3-day full refund
  • DDoS protection, always on
The detail

Running a Deadlock server

Deadlock is still being built, and its server-side tooling moves with it. That makes a rented server a slightly different proposition than for a finished game: what you are buying is a machine close to your players, full file and console access, and backups running quietly underneath. We keep the build current and otherwise stay out of the way. Anything the current version supports configuring, you can configure here.

Deadlock

How much RAM do you need?

A private 6v6 match 4 GB Twelve players and a few spectators.
Regular team practice 6 GB Scrims most evenings, configs kept between sessions.
A community event 8 GB Back-to-back matches with headroom to spare.
Larger or ongoing events 12 GB A comfortable margin while the game keeps changing.

A guide, not a limit: you can change plan later without losing your world.

Getting started

01
Pick a location by ping

Deadlock is fast, and ping matters more here than anything else. Choose the location closest to the bulk of your players, from 18 worldwide, and size the plan afterwards.

02
Deploy in about a minute

Provisioned automatically after checkout, with console, file manager and SFTP access from the start. There is nothing to install before you can begin changing things.

03
Save your match configuration

Keep match settings and any custom content in config files rather than commands typed on the night, so the same setup reloads for the next event without being rebuilt.

04
Keep backups running

Deadlock is still in active development and builds move quickly. Automatic backups mean a change on Valve's side costs you an evening at worst, rather than your whole setup.

Split your server

Turn one server into two, for the same money

Need a database, a test server or a second world? Split RAM off the server you already have. You are re-allocating memory you already pay for, so the total barely moves — no second order, no migration.

Before
8 GB RAM

Deadlock

per month $25.89
After
6 GB RAM

Deadlock

Same world, same players, same address.

per month $19.59
After
2 GB RAM

MariaDB

A database server of your own.

per month $7.49

$25.89 before · $27.08 after — two servers, one bill

Database servers

A real database, not a shared one

Split off a database and you get your own MariaDB, PostgreSQL or MongoDB server — its own RAM, its own storage, its own version. Not a schema on a box shared with a thousand other people.

Your own instance

Dedicated RAM and CPU. A heavy query on someone else's database can't slow yours down.

Pick your engine and version

MariaDB, PostgreSQL or MongoDB, each with every version worth running — choose at creation, keep it until you decide otherwise.

Manage it in the panel

Create databases and users, browse tables and run queries from the browser.

Reachable from your servers

Point your plugins at it over the private network — no public exposure needed.

Splitting is done from your server's page once it is running — nothing to order.

FAQ

Before you order

The things people ask about Deadlock hosting before they deploy. For anything else, ask on Discord or open a ticket; most get a first reply within 15 minutes.

Ask on Discord
Flexible slot configurations for different team sizes and game modes, with custom setups available.
The newest nodes run AMD Ryzen 9 7900 and 7950X and EPYC 4545P; older ones run Ryzen 5 5600X and Intel Xeon E-series, all chosen for single-core clock speed. Every node has NVMe storage and DDR4 or DDR5 memory to match its CPU. The homepage lists the fleet in full.
Match configuration, team options and custom game modes, all from the panel.
Automated configuration backups, including mod setups and custom files.
The server picks up the game's latest build when it starts. If your mods need you to hold a version for a while, tell us and we pin it.
No, and that is worth knowing before you order. The game is still in active development and what the server build exposes changes between versions. We keep the build current and give you full file and console access, so whatever the current version supports configuring, you can configure here.
The one with the lowest ping for most of your players. In a game this fast, latency shows up in every fight, and it is the one thing you cannot fix later with a bigger plan. There are 18 locations worldwide — choose by where your group actually is, not where you are.
The control panel, a live console, a full file manager and SFTP. Nothing is locked behind a wrapper: if you want to edit configuration by hand, script a routine or upload custom content, you can. Scheduled restarts and automatic backups run quietly in the background.
That is what most people want one for. Configure the slots and match settings for whatever format you are running, and the configuration is still there the following week. Nobody spends the first twenty minutes of practice rebuilding a lobby that was set up correctly last time.
Matchmaking chooses the region, the settings and the opponents. A server of your own gives you a fixed address, the rules you set, and availability when your team is free rather than when a queue happens to fill. Practice sessions start on time, which is most of the point.

18 locations worldwide

A global network of high-performance nodes, so you get the best possible ping no matter where your players are.

All regions online
CloudNord server locations worldwide
Nuremberg de
Helsinki fi
London gb
Stockholm se
Paris fr
Amsterdam nl
New York us
Philadelphia us
Washington DC us
Boston us
Dallas us
Phoenix us
Portland us
Montréal ca
Singapore sg
Mumbai in
Tokyo jp
Brasília br
Europe
Nuremberg Helsinki London Stockholm Paris Amsterdam
North America
New York Philadelphia Washington DC Boston Dallas Phoenix Portland Montréal
Asia-Pacific
Singapore Mumbai Tokyo
South America
Brasília
CloudShield

DDoS protection, included

Every server sits behind always-on filtering at the network edge. Attack traffic is dropped before it reaches your node, so your players stay connected and you are not billed extra for the privilege.

On by default
Nothing to enable, configure or buy as an add-on. Active from the moment your server is created.
Filtered at the edge
Volumetric traffic is dropped upstream of your node, so your CPU and RAM keep serving players.
Game-aware filtering
Rules are tuned for game protocols, so real players are not caught alongside the attack traffic.
Nothing for you to do
Mitigation starts automatically. If something does get through, support can see it and respond.
Attacks, dropped Players, through

Short routes to your players

We pick data centres for their routes as much as their price: direct paths into the major exchanges, so traffic reaches your players over as few hops as possible. Less distance, fewer transits, steadier ping.

Uplinks are 10 to 25 Gbit on the newer nodes and 1 Gbit on the rest. A busy game server moves a few megabits, so the uplink is never the limit; the route is.

Network

Same price, every location

NVMe nodes with DDoS filtering and backups included, in 18 locations across Europe, North America, Asia and South America. Every game costs the same wherever you put it.

View all locations

Start your Deadlock server

Online in about a minute. Three-day refund window. Cards and PayPal.