Minecraft Java Edition
Modded Minecraft hosting, 8 to 16 GB
Room for the whole mod list.
Plans from 8 to 16 GB of RAM, sized for Forge, NeoForge and Fabric servers. Install one of 1,200+ modpacks in one click, or bring your own mods and upload them over SFTP. CloudShield DDoS protection and automatic backups included.
8 to 16 GB, one gigabyte at a time
Every plan is the same Minecraft server as on our main Minecraft page, at the same price, in every location. Pick the loader your mods are built for; you can change it at checkout or later in the panel.
Every plan includes automatic backups, DDoS protection, full SFTP access and the three-day refund window. Running plugins or a small vanilla world instead? See all Minecraft plans from 2 GB.
Why modded Minecraft needs more RAM
A vanilla or Paper server holds the game and the world it has loaded. A modded server also holds every mod: its code, its blocks and items, its recipes and its own data for each loaded chunk. A pack with 250 mods can use several gigabytes before the first player joins, which is why a server that ran happily on 4 GB as vanilla runs out of memory the day you add a big pack.
Memory also climbs as people play. Each player keeps the chunks around them loaded, machines and farms keep ticking, and world-generation mods make every new chunk heavier. Java needs headroom on top of all that to clean up after itself; a server that is always nearly full spends its time collecting garbage, which players feel as lag spikes.
More RAM does not fix everything. Minecraft runs each world's tick on one CPU core, so a pack that is slow because of a huge automated base needs clock speed, not memory. Our nodes are chosen for single-core speed for that reason. If your server has free memory and still lags, send us a profile and we will look at it with you.
A guide, not a limit: if the pack page lists a recommended server RAM, start there. You can change plan later without losing your world.
Loaders and modpack platforms
Choose any of these at checkout, or switch later from the panel. Any Minecraft version the loader supports, with the matching Java version picked for you.
Mod loaders
- Forge The original mod loader, and still the home of most big content packs up to 1.20.1.
- NeoForge The community fork of Forge, and where most new big packs for 1.20.2 and later are built.
- Fabric Lightweight and quick to update, with most performance mods and many smaller content mods.
- Quilt A Fabric fork that runs most Fabric mods as well as its own.
- Arclight · Mohist · Youer Hybrid servers that run Forge or NeoForge mods and Bukkit plugins together.
One-click modpacks
- CurseForge 615 packs
- Modrinth 486 packs
- FTB 87 packs
- Technic 79 packs
- VoidsWrath 6 packs
Your own pack, or one that is not listed, works too: upload the server pack over SFTP or the file manager. All modpack platforms.
How to install Forge mods on your Minecraft server
The same steps work for NeoForge and Fabric; only the loader changes. Installing a whole modpack is simpler still: pick it from the catalog and it installs every mod for you.
Set Server software to Forge
Pick Forge under Server software at checkout, or switch an existing server on its Change Runtime page. Pick the exact Minecraft version your mods are made for: a mod for 1.20.1 will not load on 1.21.
Get the right file for each mod
Download the version of each mod built for your Minecraft version and for Forge, from CurseForge or Modrinth. Check its page for required dependencies and download those too.
Leave client-only mods out
Minimaps, shader loaders, HUD and sound mods only run in the game client, and many crash a server on start. Their pages usually say "client only" or "not required on server".
Put the jars in /mods
Stop the server, then drop the .jar files into the mods folder from the Files tab or over SFTP. Or use the Mods tab, which searches Modrinth for your loader and version and installs a mod with its dependencies.
Start it and watch the Console tab
Forge lists the mods it loaded. If it stops, the crash report names the problem, nearly always a missing dependency, a client-only mod or a mod for the wrong version.
Give players the same mods
Everyone who joins needs Forge and the same mods, at the same versions, in their own game. Sharing a modpack, or a list of the exact files, saves a lot of "mod rejections" errors.
Forge and NeoForge split at Minecraft 1.20.1. From 1.20.2 onwards their mods are not interchangeable, so a mod page offering separate Forge and NeoForge files means exactly that.
Modded hosting questions
What people ask before they move a modpack to us. For anything else, ask on Discord or open a ticket; most get a first reply within 15 minutes.
Ask on DiscordDDoS protection, included
Every server sits behind always-on filtering at the network edge. Attack traffic is dropped before it reaches your node, so your players stay connected and you are not billed extra for the privilege.
- On by default
- Nothing to enable, configure or buy as an add-on. Active from the moment your server is created.
- Filtered at the edge
- Volumetric traffic is dropped upstream of your node, so your CPU and RAM keep serving players.
- Game-aware filtering
- Rules are tuned for game protocols, so real players are not caught alongside the attack traffic.
- Nothing for you to do
- Mitigation starts automatically. If something does get through, support can see it and respond.
Start your modded server
Online in about a minute. Three-day refund window. Cards and PayPal.