Halloween sale 15% off for life code HALLOWEEN15

Minecraft Java Edition

Modded Minecraft hosting, 8 to 16 GB

Room for the whole mod list.

Plans from 8 to 16 GB of RAM, sized for Forge, NeoForge and Fabric servers. Install one of 1,200+ modpacks in one click, or bring your own mods and upload them over SFTP. CloudShield DDoS protection and automatic backups included.

From
$28.19 $23.96/mo
Halloween sale · 15% off for life
Players building together on a Minecraft server
Forge · NeoForge · Fabric Ready to deploy
Plans

8 to 16 GB, one gigabyte at a time

Every plan is the same Minecraft server as on our main Minecraft page, at the same price, in every location. Pick the loader your mods are built for; you can change it at checkout or later in the panel.

Start with
8 GB $28.19 $23.96 Select
1 CPU core · 40 GB NVMe storage Light and mid-size packs, a small group
9 GB $31.69 $26.94 Select
1 CPU core · 45 GB NVMe storage Light and mid-size packs, a small group
10 GB $35.19 $29.91 Select
1 CPU core · 50 GB NVMe storage Large packs, or a mid-size pack with more players
11 GB $38.79 $32.97 Select
1 CPU core · 55 GB NVMe storage Large packs, or a mid-size pack with more players
12 GB $42.29 $35.95 Select
1 CPU core · 60 GB NVMe storage Large packs, or a mid-size pack with more players
13 GB $45.79 $38.92 Select
1 CPU core · 65 GB NVMe storage The biggest packs, heavy world generation, busy servers
14 GB $49.39 $41.98 Select
1 CPU core · 70 GB NVMe storage The biggest packs, heavy world generation, busy servers
15 GB $52.89 $44.96 Select
1 CPU core · 75 GB NVMe storage The biggest packs, heavy world generation, busy servers
16 GB $56.39 $47.93 Select
1 CPU core · 80 GB NVMe storage The biggest packs, heavy world generation, busy servers

Every plan includes automatic backups, DDoS protection, full SFTP access and the three-day refund window. Running plugins or a small vanilla world instead? See all Minecraft plans from 2 GB.

Sizing

Why modded Minecraft needs more RAM

A vanilla or Paper server holds the game and the world it has loaded. A modded server also holds every mod: its code, its blocks and items, its recipes and its own data for each loaded chunk. A pack with 250 mods can use several gigabytes before the first player joins, which is why a server that ran happily on 4 GB as vanilla runs out of memory the day you add a big pack.

Memory also climbs as people play. Each player keeps the chunks around them loaded, machines and farms keep ticking, and world-generation mods make every new chunk heavier. Java needs headroom on top of all that to clean up after itself; a server that is always nearly full spends its time collecting garbage, which players feel as lag spikes.

More RAM does not fix everything. Minecraft runs each world's tick on one CPU core, so a pack that is slow because of a huge automated base needs clock speed, not memory. Our nodes are chosen for single-core speed for that reason. If your server has free memory and still lags, send us a profile and we will look at it with you.

Light or mid-size pack, a few friends 8–9 GB Up to roughly 150 mods: Create-based packs, vanilla+ packs, small quest packs.
Large pack, small group 10–12 GB Kitchen-sink packs of 200 to 300 mods, such as the All the Mods series.
Big pack, busy server 13–16 GB 300+ mods, heavy world generation, or a pack with ten or more players online.

A guide, not a limit: if the pack page lists a recommended server RAM, start there. You can change plan later without losing your world.

Supported

Loaders and modpack platforms

Choose any of these at checkout, or switch later from the panel. Any Minecraft version the loader supports, with the matching Java version picked for you.

Mod loaders

  • Forge The original mod loader, and still the home of most big content packs up to 1.20.1.
  • NeoForge The community fork of Forge, and where most new big packs for 1.20.2 and later are built.
  • Fabric Lightweight and quick to update, with most performance mods and many smaller content mods.
  • Quilt A Fabric fork that runs most Fabric mods as well as its own.
  • Arclight · Mohist · Youer Hybrid servers that run Forge or NeoForge mods and Bukkit plugins together.

One-click modpacks

Your own pack, or one that is not listed, works too: upload the server pack over SFTP or the file manager. All modpack platforms.

Guide

How to install Forge mods on your Minecraft server

The same steps work for NeoForge and Fabric; only the loader changes. Installing a whole modpack is simpler still: pick it from the catalog and it installs every mod for you.

01

Set Server software to Forge

Pick Forge under Server software at checkout, or switch an existing server on its Change Runtime page. Pick the exact Minecraft version your mods are made for: a mod for 1.20.1 will not load on 1.21.

02

Get the right file for each mod

Download the version of each mod built for your Minecraft version and for Forge, from CurseForge or Modrinth. Check its page for required dependencies and download those too.

03

Leave client-only mods out

Minimaps, shader loaders, HUD and sound mods only run in the game client, and many crash a server on start. Their pages usually say "client only" or "not required on server".

04

Put the jars in /mods

Stop the server, then drop the .jar files into the mods folder from the Files tab or over SFTP. Or use the Mods tab, which searches Modrinth for your loader and version and installs a mod with its dependencies.

05

Start it and watch the Console tab

Forge lists the mods it loaded. If it stops, the crash report names the problem, nearly always a missing dependency, a client-only mod or a mod for the wrong version.

06

Give players the same mods

Everyone who joins needs Forge and the same mods, at the same versions, in their own game. Sharing a modpack, or a list of the exact files, saves a lot of "mod rejections" errors.

Forge and NeoForge split at Minecraft 1.20.1. From 1.20.2 onwards their mods are not interchangeable, so a mod page offering separate Forge and NeoForge files means exactly that.

FAQ

Modded hosting questions

What people ask before they move a modpack to us. For anything else, ask on Discord or open a ticket; most get a first reply within 15 minutes.

Ask on Discord
For most modpacks, 8 GB is the sensible floor and plenty for a light or mid-size pack with a few friends. Large kitchen-sink packs with 200 to 300 mods are happier on 10 to 12 GB, and the biggest packs, or a big pack with a busy server, want 14 to 16 GB. If the pack lists a recommended server RAM, start there and add a gigabyte or two for players and world size.
Forge, NeoForge, Fabric and Quilt, on any Minecraft version they support, chosen from the server software list at checkout or in the panel. Arclight, Mohist and Youer are there too if you want Forge mods and Bukkit plugins on one server.
Yes. Search for the pack in the server software picker at checkout, or later from your server's Modpacks tab, and it installs in one click. If a pack is not in the catalog, open a ticket and we can usually add it, or upload its server pack yourself over SFTP.
Yes. A modded server only accepts players running the same loader, the same Minecraft version and the same mods. The easiest way is for everyone to install the same modpack in their launcher, at the same pack version as the server.
Pick whichever loader your mods are built for, because a mod only runs on its own loader. Most big content packs for 1.20.1 run on Forge, most packs for newer versions run on NeoForge, and Fabric is the usual home of performance and lightweight mods. Each mod's download page says which loader and version it is for.
Yes, from the Change Runtime page in the panel. Take a backup first: a world made with one set of mods does not always load cleanly with another. We do not let a server switch to a Minecraft version older than its world, because downgrading damages worlds.
Yes, in one click from the client area, without losing your world. You pay the difference for the rest of the billing period.
Send us the crash report on Discord or in a ticket. Modded crashes are the most common thing we help with, and it is usually a client-only mod on the server, a missing dependency or a version mismatch.
CloudShield

DDoS protection, included

Every server sits behind always-on filtering at the network edge. Attack traffic is dropped before it reaches your node, so your players stay connected and you are not billed extra for the privilege.

On by default
Nothing to enable, configure or buy as an add-on. Active from the moment your server is created.
Filtered at the edge
Volumetric traffic is dropped upstream of your node, so your CPU and RAM keep serving players.
Game-aware filtering
Rules are tuned for game protocols, so real players are not caught alongside the attack traffic.
Nothing for you to do
Mitigation starts automatically. If something does get through, support can see it and respond.
Attacks, dropped Players, through

Start your modded server

Online in about a minute. Three-day refund window. Cards and PayPal.