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Global network

Global server locations

Choose from our strategically placed data centers worldwide for the lowest possible ping.

Our global network

LOW LATENCY
Strategically placed datacenters keep your players close to their server.
DDoS PROTECTION
CloudShield mitigation at every location, always on.
TIER 1 PROVIDERS
Premium multihomed transit for stable, fast routing.

18 locations worldwide

A global network of high-performance nodes, so you get the best possible ping no matter where your players are.

All regions online
CloudNord server locations worldwide
Nuremberg de
Helsinki fi
London gb
Stockholm se
Paris fr
Amsterdam nl
New York us
Philadelphia us
Washington DC us
Boston us
Dallas us
Phoenix us
Portland us
Montréal ca
Singapore sg
Mumbai in
Tokyo jp
Brasília br
Europe Nuremberg Helsinki London Stockholm Paris Amsterdam
North America New York Philadelphia Washington DC Boston Dallas Phoenix Portland Montréal
Asia-Pacific Singapore Mumbai Tokyo
South America Brasília

Our data centers

N+1 REDUNDANCY
Redundant capacity for every critical system.
UNINTERRUPTIBLE POWER
Battery + generator backed power at every site.
PRECISION COOLING
Climate-controlled halls keep hardware at peak performance.
MULTIHOMED NETWORK
Multiple Tier 1 carriers at every location.
PHYSICAL SECURITY
24/7 on-site security and biometric access control.
COMPLIANCE CERTIFIED
ISO 27001 and SSAE 18 certified facilities.

Choose by route, not by map distance

Latency follows the path traffic actually takes, not the straight line on a map. Two cities a similar distance away can differ by 20 milliseconds because one has a direct route and the other is handed between networks on the way. This is why we use multihomed transit at every site, and why the sensible approach is to test rather than assume. Ping the locations you are considering, ask a few players in different regions to do the same, and pick the one with the best worst-case result.

Test before you commit

Ask two or three players in different parts of your community to compare locations. Their results matter more than yours.

Optimise for the majority

Place the server nearest the largest group of regular players rather than splitting the difference between everyone.

Watch the outliers

A location that is decent for most players and terrible for a few is usually worse than one that is merely good for all.

You are not locked in

Locations can be changed later, so pick the obvious candidate now rather than delaying a launch over a few milliseconds.

How much latency actually matters per game

Different games have very different tolerances. Competitive shooters are the strictest, where anything under about 50 milliseconds feels clean and the difference between 30 and 80 is noticeable in a duel. Survival and sandbox games are far more forgiving, and players routinely enjoy servers at 100 milliseconds or more without complaint. Simulation-heavy games care more about the server keeping its tick rate under load than about network latency at all. Match the location to the game you are running and the audience you actually have.

The same specification in all 18 locations

Choosing a location is a decision about geography and nothing else. All 18 sites run the same class of hardware: AMD Ryzen 7 7700 or equivalent processors, DDR5 memory, NVMe storage and a 10 Gbps network. DDoS protection is included everywhere rather than being reserved for the larger regions, and automatic backups work identically wherever the server sits. Provisioning is the same too, so a server in Singapore or Brasília is online about 60 seconds after checkout, exactly as one in London would be.

Common questions

Eighteen, spread across Europe, North America, Asia-Pacific and South America. Europe and North America have the densest coverage, with several cities each, while Asia-Pacific and South America cover the major regional hubs. All of them are selectable at checkout on the games that support them.
An east coast North American site or a western European one usually gives the best compromise, because the transatlantic route is well served and both groups end up with moderate rather than poor latency. If one group is clearly larger, favour it instead of splitting the difference.
No. DDoS mitigation is always on at every site and included in the price, and automatic backups work the same way everywhere. There is no location where you have to buy protection separately or accept a reduced feature set.
Yes. Compare the locations from your own connection, and ask a few regular players in different regions to do the same before you decide. Because pricing is identical everywhere, the only thing you are optimising for is the ping your community will actually experience.
Pick the datacenter closest to the majority of your players — the latency chips at checkout help you compare.
Yes — open a ticket and we'll migrate your server to another location free of charge.
Almost all — a few titles with special hardware needs are limited to our largest regions.
No. Every location costs the same.

Ready to deploy Worldwide?

Every location, same price. Online in about a minute.