Game server hosting
Palworld server hosting
Spawn your server in about a minute.
Palworld server hosting CloudShield DDoS protection and automatic backups included.
Pick your plan
Per-GB pricing, no setup fees, upgrade any time.
Summer sale — 10% off for life · no code needed
Built for Palworld
Steam and Xbox Game Pass players on the same server.
10, 16 and 24-slot configurations are the popular picks.
Built in, no setup required.
New servers deploy on the current build automatically.

Catch and Partner with Pals
Discover and capture over 100 unique Pals. Build relationships with these creatures, who can help you fight, craft, build, and traverse the world. Each Pal has special abilities and traits.
Explore the Palpagos Islands
Venture through a vast open world filled with diverse environments, from lush forests to scorching deserts, each hiding rare Pals and valuable resources.


Build Your Empire
Create and manage your own base with the help of your Pals. Automate resource gathering, crafting, and farming while expanding your territory.
Creators who run their communities on CloudNord.
Every plan includes
Running a Palworld server
Palworld is memory-hungry, and it gets hungrier. A fresh world with two base camps is cheap to run. The same world three months later, with several guilds, dozens of pals assigned to work and structures everywhere, is not. Size for the world you will have rather than the one you are starting, because moving up later is easier than watching a Saturday night server stutter. Nightly restarts and automatic backups do most of the day-to-day work.
How much RAM do you need?
A guide, not a limit — you can change plan later without losing your world.
Getting started
Palworld wants memory more than anything else, and it wants more of it as the world ages. Start a tier above what your player count alone would suggest.
The server is up in about sixty seconds. Set a server password and an admin password before you share the address, then name the server and set your slot count.
Experience, capture and breeding rates, day length, base camp limits and death penalties all live in the settings file. Change them before players start, not after.
Memory use grows with uptime. A nightly restart keeps it in check, and automatic backups turn a bad patch or a deleted base into a one-click fix.
Turn one server into two, for the same money
Need a database, a test server or a second world? Split RAM off the server you already have. You are re-allocating memory you already pay for, so the total barely moves — no second order, no migration.
Palworld
Palworld
Same world, same players, same address.
MariaDB
A database server of your own.
$20.89 before · $20.98 after — two servers, one bill
A real database, not a shared one
Split off a database and you get your own MariaDB, PostgreSQL or MongoDB server — its own RAM, its own storage, its own version. Not a schema on a box shared with a thousand other people.
Dedicated RAM and CPU. A heavy query on someone else's database can't slow yours down.
MariaDB, PostgreSQL or MongoDB, each with every version worth running — choose at creation, keep it until you decide otherwise.
Create databases and users, browse tables and run queries from the browser.
Point your plugins at it over the private network — no public exposure needed.
Splitting is done from your server's page once it is running — nothing to order.
Before you order
The things people ask about Palworld hosting before they deploy. Anything else — the crew is around 24/7.
Ask on Discord18 locations worldwide
A global network of high-performance nodes, so you get the best possible ping no matter where your players are.
DDoS protection, included
Every server sits behind always-on filtering at the network edge. Attack traffic is dropped before it reaches your node, so your players stay connected and you are not billed extra for the privilege.
Nothing to enable, configure or buy as an add-on. Active from the moment your server is created.
Volumetric traffic is dropped upstream of your node, so your CPU and RAM keep serving players.
Rules are tuned for game protocols, so real players are not caught alongside the attack traffic.
Mitigation starts automatically. If something does get through, support can see it and respond.
Powered by a 10Gbps network
Every node sits on a 10Gbps uplink with direct routes into the major exchanges, so traffic reaches your players over as few hops as possible. Less distance, fewer transits, lower and steadier ping.
Direct peering with Tier 1 networks and major exchanges. Availability varies by location.
Same infrastructure, every game
AMD Ryzen 7 7700 or equivalent nodes, DDR5 RAM, NVMe storage and a 10Gbps network, in 18 locations across Europe, North America, Asia-Pacific, South America and Oceania.