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CloudNord

Game server hosting

ARK: Survival Evolved server hosting

Spawn your server in about a minute.

CloudShield DDoS protection and automatic backups included.

From$15.49$13.17/mo

Build your server

ARK: Survival Evolved

Ark: Survival Evolved or ARK: Survival Ascended

RAMUp to 10 players
8 GB

1 CPU core · 40 GB NVMe storage

You pick the location at checkout. The price is the same in all 18.

Setup
~60s
Per month
$24.79$21.07

The sale price: 15% off for life, applied at checkout.

Continue to checkout

Pick your plan

Per-GB pricing, no setup fees, upgrade any time.

Starter

$15.49$13.17/mo

Up to 10 players

  • 5 GB RAM
  • 1 CPU core
  • 25 GB NVMe storage
  • Automatic backups
  • DDoS protection

Pro Most picked

$24.79$21.07/mo

Up to 10 players

  • 8 GB RAM
  • 1 CPU core
  • 40 GB NVMe storage
  • Automatic backups
  • DDoS protection

Dedicated

$97.79$83.12/mo

100+ players

  • 32 GB RAM
  • 1 CPU core
  • 160 GB NVMe storage
  • Automatic backups
  • DDoS protection

Built for ARK: Survival Evolved

Every plan includes

  • Instant automated setup
  • Full SFTP + file manager
  • Automatic game updates
  • Free migrations
  • Automatic backups
  • 3-day full refund
  • DDoS protection, always on
10 to 100+ player tiers
From a small tribe to a full community.
Mod support
Install ARK mods and custom configs from the panel.
Rate & multiplier tuning
Resource rates, breeding multipliers, tribe settings.
Map choice
Official maps or custom, your call.

Running a ARK: Survival Evolved server

ARK's cost is not player count, it is everything those players leave behind. Tames, structures and dropped items all live in one save file that grows every day, and memory use grows with it. A tribe of ten on a mature map can be heavier than thirty on a fresh one. Run decay timers, prune abandoned bases between seasons, and if you want several maps, budget for each separately — a cluster is several servers, not one.

How much RAM do you need?

PlayersRAMTypical use
Up to 10 players10 GBOne official map, vanilla rates, a young save.
Up to 30 players16 GBA mod list and a save that has been running a while.
Up to 70 players24 GBLarge map, heavy tame and structure counts.
100+ players32 GBPer map — each map in a cluster is its own server.

A guide, not a limit: you can change plan later without losing your world.

Getting started

  1. 01

    Pick a plan, map and location

    Each map is its own server with its own RAM. Decide whether you want a single map or a cluster before you order, then pick the location nearest your tribe.

  2. 02

    Deploy and set your rates

    Live in about sixty seconds. Harvest, taming and XP multipliers go in GameUserSettings.ini; per-level stat and engram curves belong in Game.ini. Set both before anyone tames anything.

  3. 03

    Add your mod list

    Mods are listed by ID in the server config and download to players automatically when they join. Test the list on an empty server first — load order breaks things quietly.

  4. 04

    Set decay and back up

    Structure decay and tame limits stop the save file bloating, which is what eventually slows an ARK server down. Automatic backups run alongside, so pruning is low risk.

Split your server

Turn one server into two, for the same money

Need a database, a test server or a second world? Split RAM off the server you already have. You are re-allocating memory you already pay for, so the total barely moves: no second order, no migration.

Before

8 GB RAM

ARK: Survival Evolved

per month$24.79

split

After

6 GB RAM

ARK: Survival Evolved

Same world, same players, same address.

per month$18.59

2 GB RAM

MariaDB

A database server of your own.

per month$7.49

$24.79 before · $26.08 after: two servers, one bill

Database servers

A real database, not a shared one

Split off a database and you get your own MariaDB, PostgreSQL or MongoDB server: its own RAM, its own storage, its own version. Not a schema on a box shared with a thousand other people.

Your own instance
Dedicated RAM and CPU. A heavy query on someone else's database can't slow yours down.
Pick your engine and version
MariaDB, PostgreSQL or MongoDB, each with every version worth running. Choose at creation and keep it until you decide otherwise.
Manage it in the panel
Create databases and users, browse tables and run queries from the browser.
Reachable from your servers
Point your plugins at it over the private network. No public exposure needed.

Splitting is done from your server's page once it is running. Nothing to order.

FAQ

Before you order

Anything else: Discord or a ticket. Most get a first reply within 15 minutes.

Ask on Discord
10 up to 100+. Scale as your tribe grows; custom sizes available.
The newest nodes run AMD Ryzen 9 7900 and 7950X and EPYC 4545P; older ones run Ryzen 5 5600X and Intel Xeon E-series, all chosen for single-core clock speed. Every node has NVMe storage and DDR4 or DDR5 memory to match its CPU. The homepage lists the fleet in full.
Resource rates, breeding multipliers, map settings and tribe rules, all from the panel.
Automated world backups, restorable with player progress and structures intact.
Yes, install and manage ARK mods and custom configurations from the control panel.
Yes. Servers that share a cluster ID and a shared transfer directory let players move characters, items and tames between maps. Each map is a separate server with its own plan and its own RAM, so a four-map cluster is four orders rather than one large one. Support can set the cluster up for you.
The save file. Every tame, structure, dropped item and cryopod persists, and ARK holds a great deal of that in memory while the server runs. Memory use therefore climbs with the age of the world rather than with player count, which is why a busy six-month-old map needs far more than a fresh one.
No. List your mod IDs in the server configuration and clients download them automatically on connect. Test the list on an empty server first: order matters, and two mods touching the same item or creature will conflict in ways that only surface once thirty people are online.
Both, for different things. GameUserSettings.ini holds the day-to-day multipliers — harvesting, taming, XP, difficulty. Game.ini holds the deeper curves: per-level stat gains, engram costs and unlock overrides. Editing the wrong file is the usual reason a change appears to do nothing after a restart.
Leave structure decay on, set sensible tame limits per tribe, and prune abandoned bases between seasons. A save that grows unchecked will slow the server down long before you run out of players, and no amount of RAM fixes that permanently. Automatic backups mean you can clear house without much risk.

The same on every game

  • 18 locations, one price

    Europe, North America, Asia-Pacific and South America.

    See the map
  • CloudShield DDoS protection

    Always on, filtered before it reaches your node, part of the price.

    How it works
  • Short routes

    Picked for their paths into the major exchanges, not just price.

    The network

Start your ARK: Survival Evolved server

Online in about a minute. Three-day refund window. Cards and PayPal.

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