Every game · one panel
Game server hosting
17 games on one panel, in 18 locations, with the same backups and DDoS filtering on every one of them.
Our Games
Available games
Everything we host right now. The price is the smallest monthly plan.
What comes with every server
- THE HARDWARE
- NVMe storage on every node, and high-clock Ryzen and EPYC CPUs on the newest ones. The homepage lists the actual parts.
- DDoS PROTECTION
- Always-on filtering upstream of your node, included in the price.
- ONLINE IN ABOUT A MINUTE
- Provisioning starts when payment clears, and the console is yours when it finishes.
- SUPPORT
- Most tickets get a first reply within 15 minutes, from the people who run the nodes.
- MOD SUPPORT
- Mods, plugins and modpacks with one-click installs and full file access.
- BACKUPS
- Take or schedule them from the panel and restore in one click. We keep our own daily node snapshots as well.
FAQ
What comes with every game server
Every plan uses the same platform regardless of which game you pick, so the tools do not change when your community moves on to something new. You get a web console for live output and commands, a file manager with SFTP access for anything the interface does not cover, scheduled tasks for restarts and maintenance, and automatic off-site backups with one-click restore. One-click installers handle mods, plugins and modpacks on the games that support them, and the memory tier can be changed as your player count grows.
Watch live output, issue commands, and edit configuration files directly or over SFTP when you need to.
Automate nightly restarts, backups and commands so routine maintenance happens without anyone remembering to do it.
Automatic off-site backups with one-click restore, so a bad update or a griefed world is recoverable.
Change your memory tier in one click when the community expands, with the price adjusting to match.
Sizing a server for your community
Two things drive the specification you need: how many people play at once, and how much the game asks of the server. Lightly modded survival servers with a handful of friends are undemanding, while heavily modded worlds, large simulation games and busy competitive servers need noticeably more. Player counts are rarely steady either, since most communities peak in the evening and at weekends. Start from the size you actually expect rather than the size you hope for, then move up a tier once you have watched a genuine busy session.
Moving an existing server across
Bringing a server from another host is mostly a file transfer. Stop the old server so the world saves cleanly, download the world folder along with your configuration files, plugins and mods, then upload them over SFTP and start the new server to check everything loads. Keep the old host running until you are satisfied. If you use a domain, updating the DNS record is the last step, and players can be given the new address directly in the meantime.