Game server hosting
RedM server hosting
Spawn your server in about a minute.
RedM server hosting for Red Dead Redemption 2 — Cfx.re framework, 48 players included, DDoS protected, one-click txAdmin. CloudShield DDoS protection and automatic backups included.
Pick your plan
Per-GB pricing, no setup fees, upgrade any time.
Halloween sale · 15% off for life · code HALLOWEEN15
Built for RedM
Every plan allows 48 players, the most Cfx.re allows without a paid subscription, with no slot add-on.
Full access, no restrictions.
Bring your own framework build, with MySQL and full file access.
Bring an existing RedM server across at no charge.
Creators who run their communities on CloudNord.
Every plan includes
- Instant automated setup
- Full SFTP + file manager
- Automatic game updates
- One-click modpack installs
- Free migrations
- Automatic backups
- 3-day full refund
- DDoS protection, always on
Running a RedM server
RedM server hosting for Red Dead Redemption 2, running the Cfx.re framework on the same hardware as our FiveM servers. Bring your own VORP or RedEM:RP build, or start from a clean server and add resources as you go — with MySQL, full file access and txAdmin available from the first minute.
How much RAM do you need?
A guide, not a limit: you can change plan later without losing your world.
Getting started
RedM leans on single-thread speed the same way FiveM does, and Red Dead's world streams a lot of terrain. Take the location nearest your players first, then size RAM for your resource list rather than your player count.
RedM uses the same free Cfx.re keymaster as FiveM — one key works for either. Set it in server.cfg as sv_licenseKey. Without a valid key the server will not start and will not appear in the browser.
VORP and RedEM:RP both need MySQL for characters, inventories and jobs. Create the database first and import the framework schema before adding anything else, or you will be unpicking migrations later.
Check resmon in-game after each batch. RedM has a smaller resource ecosystem than FiveM, so scripts are more often ports — one badly behaved resource will eat your frame budget and is far easier to find early.
Turn one server into two, for the same money
Need a database, a test server or a second world? Split RAM off the server you already have. You are re-allocating memory you already pay for, so the total barely moves — no second order, no migration.
RedM
RedM
Same world, same players, same address.
MariaDB
A database server of your own.
$26.69 before · $29.18 after — two servers, one bill
A real database, not a shared one
Split off a database and you get your own MariaDB, PostgreSQL or MongoDB server — its own RAM, its own storage, its own version. Not a schema on a box shared with a thousand other people.
Dedicated RAM and CPU. A heavy query on someone else's database can't slow yours down.
MariaDB, PostgreSQL or MongoDB, each with every version worth running — choose at creation, keep it until you decide otherwise.
Create databases and users, browse tables and run queries from the browser.
Point your plugins at it over the private network — no public exposure needed.
Splitting is done from your server's page once it is running — nothing to order.
Before you order
The things people ask about RedM hosting before they deploy. For anything else, ask on Discord or open a ticket; most get a first reply within 15 minutes.
Ask on Discord18 locations worldwide
A global network of high-performance nodes, so you get the best possible ping no matter where your players are.
DDoS protection, included
Every server sits behind always-on filtering at the network edge. Attack traffic is dropped before it reaches your node, so your players stay connected and you are not billed extra for the privilege.
- On by default
- Nothing to enable, configure or buy as an add-on. Active from the moment your server is created.
- Filtered at the edge
- Volumetric traffic is dropped upstream of your node, so your CPU and RAM keep serving players.
- Game-aware filtering
- Rules are tuned for game protocols, so real players are not caught alongside the attack traffic.
- Nothing for you to do
- Mitigation starts automatically. If something does get through, support can see it and respond.
Short routes to your players
We pick data centres for their routes as much as their price: direct paths into the major exchanges, so traffic reaches your players over as few hops as possible. Less distance, fewer transits, steadier ping.
Uplinks are 10 to 25 Gbit on the newer nodes and 1 Gbit on the rest. A busy game server moves a few megabits, so the uplink is never the limit; the route is.
Same price, every location
NVMe nodes with DDoS filtering and backups included, in 18 locations across Europe, North America, Asia and South America. Every game costs the same wherever you put it.
View all locationsStart your RedM server
Online in about a minute. Three-day refund window. Cards and PayPal.