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Autumn sale · 15% off for life · code AUTUMN15

CloudNord

Game server hosting

Counter-Strike 2 server hosting

Spawn your server in about a minute.

Counter-Strike 2 server hosting, from 2 GB RAM. CloudShield DDoS protection and automatic backups included.

From$6.69$5.69/mo

Build your server

Counter-Strike 2

RAM24–32 slots
8 GB

1 CPU core · 120 GB NVMe storage

You pick the location at checkout. The price is the same in all 18.

Setup
~60s
Per month
$25.89$22.01

The sale price: 15% off for life, applied at checkout.

Continue to checkout

No card needed. Keep it any time and your world carries over.

Pick your plan

Per-GB pricing, no setup fees, upgrade any time.

Starter

$6.69$5.69/mo

5v5 competitive

  • 2 GB RAM
  • 1 CPU core
  • 120 GB NVMe storage
  • Automatic backups
  • DDoS protection

Pro Most picked

$25.89$22.01/mo

24–32 slots

  • 8 GB RAM
  • 1 CPU core
  • 120 GB NVMe storage
  • Automatic backups
  • DDoS protection

Dedicated

$51.99$44.19/mo

24–32 slots

  • 16 GB RAM
  • 1 CPU core
  • 120 GB NVMe storage
  • Automatic backups
  • DDoS protection

Built for Counter-Strike 2

Every plan includes

  • Instant automated setup
  • Full SFTP + file manager
  • Automatic game updates
  • Free migrations
  • Automatic backups
  • 3-day full refund
  • DDoS protection, always on
No tick-rate tiers
CS2 is sub-tick on every server, so there is nothing to upsell.
Plugin support
Popular CS2 plugins installed from the panel.
Slot presets
10-slot competitive, 16-slot practice, 24-32-slot community.
Full competitive controls
Warmup, economy and round-time settings.

Running a Counter-Strike 2 server

A CS2 server is not a demanding thing to run: a 5v5 match server fits comfortably in a couple of gigabytes. What it is, is sensitive to distance, so the location you choose does more for how the server feels than extra RAM ever will. The work sits in configuration — a login token to be listed, Metamod and CounterStrikeSharp for plugins, and a match plugin if you want knife rounds and vetoes handled properly.

How much RAM do you need?

PlayersRAMTypical use
5v5 competitive2 GBOne match server with a match plugin loaded.
10–16 slots3 GBPractice server with a workshop map collection.
16–24 slots4 GBCommunity server with plugins and custom modes.
24–32 slots6 GBA large community server — surf, retakes, events.

A guide, not a limit: you can change plan later without losing your world.

Getting started

  1. 01

    Pick a plan and a location

    CS2 servers are light on memory and very sensitive to latency, so location does more for feel than size does. Take whichever of our 18 locations sits nearest your players.

  2. 02

    Add a game server login token

    A GSLT from Steam is what lets the server appear publicly and stay connected. Generate one against your Steam account, paste it into the config, and restart the server.

  3. 03

    Install a plugin framework

    Metamod:Source with CounterStrikeSharp is the usual base. Match plugins, practice tools and admin systems all sit on top of it, installed from the panel or uploaded yourself.

  4. 04

    Write your configs

    server.cfg holds the basics and the game-mode configs hold round time, money and warmup. Add a workshop collection if you want more than the default map pool, then share the connect address.

Split your server

Turn one server into two, for the same money

Need a database, a test server or a second world? Split RAM off the server you already have. You are re-allocating memory you already pay for, so the total barely moves: no second order, no migration.

Before

8 GB RAM

Counter-Strike 2

per month$25.89

split

After

6 GB RAM

Counter-Strike 2

Same world, same players, same address.

per month$19.59

2 GB RAM

MariaDB

A database server of your own.

per month$7.49

$25.89 before · $27.08 after: two servers, one bill

Database servers

A real database, not a shared one

Split off a database and you get your own MariaDB, PostgreSQL or MongoDB server: its own RAM, its own storage, its own version. Not a schema on a box shared with a thousand other people.

Your own instance
Dedicated RAM and CPU. A heavy query on someone else's database can't slow yours down.
Pick your engine and version
MariaDB, PostgreSQL or MongoDB, each with every version worth running. Choose at creation and keep it until you decide otherwise.
Manage it in the panel
Create databases and users, browse tables and run queries from the browser.
Reachable from your servers
Point your plugins at it over the private network. No public exposure needed.

Splitting is done from your server's page once it is running. Nothing to order.

FAQ

Before you order

Anything else: Discord or a ticket. Most get a first reply within 15 minutes.

Ask on Discord
10-slot competitive 5v5, 16-slot practice, or 24-32-slot community, with custom sizes for events on request.
CS2 does not use a fixed tick rate; Valve replaced it with sub-tick in 2023, and every server here runs the build Valve ships. There is no "competitive tier" to pay extra for.
Yes, popular CS2 plugins install from the control panel; see our plugin list for what's supported.
The newest nodes run AMD Ryzen 9 7900 and 7950X and EPYC 4545P; older ones run Ryzen 5 5600X and Intel Xeon E-series, all chosen for single-core clock speed. Every node has NVMe storage and DDR4 or DDR5 memory to match its CPU. The homepage lists the fleet in full.
Round times, money management, warmup config and custom game modes, all from the panel.
For a public server, yes. A GSLT ties the server to a Steam account and is required for it to be listed and stay connected over time. You generate one free on Valve's site, per server, and paste it into the config. A password-protected practice server can run without one.
Not the way it did on CS:GO. The current stack is Metamod:Source with CounterStrikeSharp, which is where most active CS2 plugin development happens. Expect to look for a CounterStrikeSharp equivalent rather than a direct port of an old SourceMod plugin, and check that anything you depend on is still maintained.
With a match plugin. MatchZy and Get5 both handle the parts you would otherwise do by hand: knife round, side selection, map veto, ready-up, pauses and restoring the score after a crash. Load one with a match config and the server runs the game without an admin watching it.
Yes. Point the server at a workshop map or a whole collection and it downloads them itself, then changes level using the workshop commands rather than plain map names. It is how community servers run surf, retakes, aim maps and anything else outside the default pool.
Yes. The server records demos to disk once you enable it, and match plugins generally handle per-match recording with sensible file names. Pull them down over SFTP or the file manager and open them in the game. Keep an eye on disk use if you record everything on a busy server.

The same on every game

  • 18 locations, one price

    Europe, North America, Asia-Pacific and South America.

    See the map
  • CloudShield DDoS protection

    Always on, filtered before it reaches your node, part of the price.

    How it works
  • Short routes

    Picked for their paths into the major exchanges, not just price.

    The network

Start your Counter-Strike 2 server

Online in about a minute. Three-day refund window. Cards and PayPal.

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