Game server hosting
Project Zomboid server hosting
Spawn your server in about a minute.
CloudShield DDoS protection and automatic backups included.
From$20.49$17.42/mo
Build your server
Project Zomboid
1 CPU core · 40 GB NVMe storage
You pick the location at checkout. The price is the same in all 18.
- Setup
- ~60s
- Per month
$26.79$22.77
The sale price: 15% off for life, applied at checkout.
Continue to checkoutNo card needed. Keep it any time and your world carries over.
Pick your plan
Per-GB pricing, no setup fees, upgrade any time.
Starter
$20.49$17.42/mo
Up to 10 players
- 6 GB RAM
- 1 CPU core
- 30 GB NVMe storage
- Automatic backups
- DDoS protection
Pro Most picked
$26.79$22.77/mo
10–20 players
- 8 GB RAM
- 1 CPU core
- 40 GB NVMe storage
- Automatic backups
- DDoS protection
Dedicated
$42.29$35.95/mo
20+ players
- 16 GB RAM
- 1 CPU core
- 80 GB NVMe storage
- Automatic backups
- DDoS protection
Built for Project Zomboid
Every plan includes
- Instant automated setup
- Full SFTP + file manager
- Automatic game updates
- Free migrations
- Automatic backups
- 3-day full refund
- DDoS protection, always on
- No hard player cap
- Choose a plan that matches your community and settings.
- Workshop mod support
- Install and manage Steam Workshop mods directly.
- Granular world config
- Zombie population, loot rarity, daylight hours and more.
- Mod load-order help
- Support can troubleshoot compatibility issues with you.
Running a Project Zomboid server
Project Zomboid keeps a persistent world and remembers all of it: every door opened, every shelf emptied, every chunk anyone has walked through. That is what makes the server memory-hungry over time, and why a long-running save with map mods needs more headroom than the player count suggests. Sandbox settings decide what kind of apocalypse you get, and mods come from the Workshop — the server lists them, clients download them on join.
How much RAM do you need?
| Players | RAM | Typical use |
|---|---|---|
| Up to 10 players | 6 GB | Standard settings with a few Workshop mods. |
| 10–20 players | 8–10 GB | Map mods and a heavier mod list. |
| 20+ players | 12 GB+ | A long-running server with wide map coverage. |
A guide, not a limit: you can change plan later without losing your world.
Getting started
01
Pick a plan and a location
Zomboid gets memory-hungry once mods and a wide map are involved, so budget generously — 6 GB is a sensible floor for a group. Choose the nearest of our 18 locations.
02
Set the sandbox rules
Zombie population, speed and toughness, loot rarity, day length and respawn all live in the sandbox settings. Decide them before you start, as several cannot be changed sensibly mid-save.
03
Add your Workshop mods
Paste Workshop IDs and mod IDs into the server config in the load order you want, and add map mods to the map list as well. Restart, and clients pull them down on join.
04
Set a password and share the address
Add a server password, make yourself admin, then hand out the address and port. Players add the server, Steam downloads the mods, and one game restart later they are in.
Split your server
Turn one server into two, for the same money
Need a database, a test server or a second world? Split RAM off the server you already have. You are re-allocating memory you already pay for, so the total barely moves: no second order, no migration.
Before
8 GB RAM
Project Zomboid
per month$26.79
split
After
6 GB RAM
Project Zomboid
Same world, same players, same address.
per month$20.49
2 GB RAM
MariaDB
A database server of your own.
per month$7.49
$26.79 before · $27.98 after: two servers, one bill
Database servers
A real database, not a shared one
Split off a database and you get your own MariaDB, PostgreSQL or MongoDB server: its own RAM, its own storage, its own version. Not a schema on a box shared with a thousand other people.
- Your own instance
- Dedicated RAM and CPU. A heavy query on someone else's database can't slow yours down.
- Pick your engine and version
- MariaDB, PostgreSQL or MongoDB, each with every version worth running. Choose at creation and keep it until you decide otherwise.
- Manage it in the panel
- Create databases and users, browse tables and run queries from the browser.
- Reachable from your servers
- Point your plugins at it over the private network. No public exposure needed.
Splitting is done from your server's page once it is running. Nothing to order.
FAQ
Before you order
Anything else: Discord or a ticket. Most get a first reply within 15 minutes.
Ask on DiscordThe same on every game
18 locations, one price
Europe, North America, Asia-Pacific and South America.
See the mapCloudShield DDoS protection
Always on, filtered before it reaches your node, part of the price.
How it worksShort routes
Picked for their paths into the major exchanges, not just price.
The network
Start your Project Zomboid server
Online in about a minute. Three-day refund window. Cards and PayPal.