Summer sale 10% off for life no code needed applied automatically at checkout

Game server hosting

Project Zomboid server hosting

Spawn your server in about a minute.

Project Zomboid server hosting CloudShield DDoS protection and automatic backups included.

From
$5.29 $4.76/mo
Summer sale · 10% off for life
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Project Zomboid Ready to deploy
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Your Project Zomboid server Ready to deploy 2–16 GB Your choice ~60s $5.29 $4.76/mo
Build your server

No card needed. Keep it any time and your world carries over.

Minecraft: Java Edition $5.29 $4.76 Minecraft: Crossplay $5.29 $4.76 Hytale $13.09 $11.78 Palworld $15.69 $14.12

Pick your plan

Per-GB pricing, no setup fees, upgrade any time.

Summer sale — 10% off for life · no code needed

Build your server
GB
DDR5 RAM
$ $/mo
Start small — you can upgrade in one click as your community grows. Deploy now
Starter
$5.29
$4.76 /mo
Vanilla worlds and small crews.
2 GB DDR5 RAM
NVMe storage
1–4 players
Automatic backups
DDoS protection
Select
Most picked
Pro
$20.89
$18.80 /mo
Modpacks and mid-size communities.
8 GB DDR5 RAM
NVMe storage
10–20 players
Automatic backups
DDoS protection
Select
Dedicated
$41.69
$37.52 /mo
Whole-node performance for big networks.
16 GB DDR5 RAM
NVMe storage
20+ players
Automatic backups
DDoS protection
Select
5/5 What CloudNord customers say

good pricing

good pricing, quick support, easy to use panel, no complaints

Juniper Brooks Aug 2026

Absolutly amazing customer support

Absolutly amazing customer support + amazing server quality! No issues whatsoever. Amazing price vs other hosting services

Franciszek Kalinowski Aug 2026

Really good quick support to fix server

Really good quick support to fix server cheap prices and 24/7 hosting :)

Greg Aug 2026

Cloudnord is the best

Cloudnord is the best. Defiently going to continue using them. Very user friendly. Active. Great relations. Very supportive

TazElite Aug 2026

Very good customer service

Very good customer service and a very good hosting service

Ludmil Kolarov Aug 2026

CloudNord Sets a High Bar

After trying a number of hosting providers over the years, CloudNord has quickly become one of the most impressive I've used. Getting started was straightforward from the moment I signed up. The pricing is excellent for the hardware on offer, and there are plenty of configuration choices without the whole process feeling overwhelming. The management panel is clean, responsive, and easy to navigate. Performance has been consistently reliable too — my community has enjoyed smooth gameplay with no noticeable lag or stability problems.

Andy Taylor Jul 2026

Built for Project Zomboid

No hard player cap

Choose a plan that matches your community and settings.

Workshop mod support

Install and manage Steam Workshop mods directly.

Granular world config

Zombie population, loot rarity, daylight hours and more.

Mod load-order help

Support can troubleshoot compatibility issues with you.

Project Zomboid Survival
Hardcore survival

Survive the Outbreak

Forage, build, and fortify against relentless threats in a persistent world.

Dynamic threats

Evolving Zombie AI

Tweak behavior, migration, and transmission settings to shape your challenge.

Project Zomboid Zombies
Project Zomboid Multiplayer
Co-op play

Survive Together

Team up with friends to build safehouses, trade, and explore towns.

Featured partners

Creators who run their communities on CloudNord.

Distant Horizons Distant Horizons
Theomonty Theomonty
JustAen JustAen
Dokibird Dokibird
Goutros Goutros
Bricks 'O' Brian Bricks 'O' Brian

Every plan includes

Instant automated setup
Full SFTP + file manager
Automatic game updates
One-click modpack installs
Free migrations
Automatic backups
3-day full refund
DDoS protection, always on
The detail

Running a Project Zomboid server

Project Zomboid keeps a persistent world and remembers all of it: every door opened, every shelf emptied, every chunk anyone has walked through. That is what makes the server memory-hungry over time, and why a long-running save with map mods needs more headroom than the player count suggests. Sandbox settings decide what kind of apocalypse you get, and mods come from the Workshop — the server lists them, clients download them on join.

Project Zomboid

How much RAM do you need?

1–4 players 3 GB A short run on the base map, no mods.
4–10 players 6 GB Standard settings with a few Workshop mods.
10–20 players 8–10 GB Map mods and a heavier mod list.
20+ players 12 GB+ A long-running server with wide map coverage.

A guide, not a limit — you can change plan later without losing your world.

Getting started

01
Pick a plan and a location

Zomboid gets memory-hungry once mods and a wide map are involved, so budget generously — 6 GB is a sensible floor for a group. Choose the nearest of our 18 locations.

02
Set the sandbox rules

Zombie population, speed and toughness, loot rarity, day length and respawn all live in the sandbox settings. Decide them before you start, as several cannot be changed sensibly mid-save.

03
Add your Workshop mods

Paste Workshop IDs and mod IDs into the server config in the load order you want, and add map mods to the map list as well. Restart, and clients pull them down on join.

04
Set a password and share the address

Add a server password, make yourself admin, then hand out the address and port. Players add the server, Steam downloads the mods, and one game restart later they are in.

Split your server

Turn one server into two, for the same money

Need a database, a test server or a second world? Split RAM off the server you already have. You are re-allocating memory you already pay for, so the total barely moves — no second order, no migration.

Before
8 GB RAM

Project Zomboid

per month $20.89
After
6 GB RAM

Project Zomboid

Same world, same players, same address.

per month $15.69
After
2 GB RAM

MariaDB

A database server of your own.

per month $5.29

$20.89 before · $20.98 after — two servers, one bill

Database servers

A real database, not a shared one

Split off a database and you get your own MariaDB, PostgreSQL or MongoDB server — its own RAM, its own storage, its own version. Not a schema on a box shared with a thousand other people.

Your own instance

Dedicated RAM and CPU. A heavy query on someone else's database can't slow yours down.

Pick your engine and version

MariaDB, PostgreSQL or MongoDB, each with every version worth running — choose at creation, keep it until you decide otherwise.

Manage it in the panel

Create databases and users, browse tables and run queries from the browser.

Reachable from your servers

Point your plugins at it over the private network — no public exposure needed.

Splitting is done from your server's page once it is running — nothing to order.

FAQ

Before you order

The things people ask about Project Zomboid hosting before they deploy. Anything else — the crew is around 24/7.

Ask on Discord
No hard limit enforced — choose a plan that matches your community size and settings.
Yes — install and manage Steam Workshop mods directly, and we'll help troubleshoot load-order or compatibility issues.
Automated backups of world saves and configuration files, restorable from the control panel.
North America, Europe and Asia-Pacific, picked at checkout.
Modern Ryzen CPUs with DDR5 and NVMe storage, built for busy servers and big hordes.
No. Steam downloads whatever the server asks for when they connect, as long as the mods are public on the Workshop. What players do need is a restart of the game after that first download. Mismatched versions are the usual reason a join fails, so keep everyone on the current build.
Adding is usually safe. Removing is not, particularly map mods and anything adding items: chunks generated by a map mod will throw errors once it is gone, and saved items from a removed mod can damage player files. Back up first, and prefer a fresh save for large mod changes.
More than you would guess. Two or three gigabytes covers a handful of players on the base map. Ten players with mods wants eight or more, and wide map add-ons push it higher again, because the server keeps hold of loaded chunks everywhere your players have been.
Log in with the admin account you set during the first boot, then use the in-game admin panel or type commands in chat. From there you can teleport, spawn items, change sandbox options and handle bans without editing a config file or restarting the server.
Partly. Deleting the map data regenerates the world and its loot while player accounts survive, though everything your players built goes with it. A full wipe clears characters too. Both are done from the file manager, and both are worth a manual backup beforehand.

18 locations worldwide

A global network of high-performance nodes, so you get the best possible ping no matter where your players are.

All regions online
CloudNord server locations worldwide
Nuremberg de
Helsinki fi
London gb
Stockholm se
Paris fr
Amsterdam nl
New York us
Philadelphia us
Washington DC us
Boston us
Dallas us
Phoenix us
Portland us
Montréal ca
Singapore sg
Mumbai in
Tokyo jp
Brasília br
Europe Nuremberg Helsinki London Stockholm Paris Amsterdam
North America New York Philadelphia Washington DC Boston Dallas Phoenix Portland Montréal
Asia-Pacific Singapore Mumbai Tokyo
South America Brasília
CloudShield

DDoS protection, included

Every server sits behind always-on filtering at the network edge. Attack traffic is dropped before it reaches your node, so your players stay connected and you are not billed extra for the privilege.

On by default

Nothing to enable, configure or buy as an add-on. Active from the moment your server is created.

Filtered at the edge

Volumetric traffic is dropped upstream of your node, so your CPU and RAM keep serving players.

Game-aware filtering

Rules are tuned for game protocols, so real players are not caught alongside the attack traffic.

Nothing for you to do

Mitigation starts automatically. If something does get through, support can see it and respond.

Attacks, dropped Players, through
Enterprise network

Powered by a 10Gbps network

Every node sits on a 10Gbps uplink with direct routes into the major exchanges, so traffic reaches your players over as few hops as possible. Less distance, fewer transits, lower and steadier ping.

10 Gbps
Uplink on every node
99.9%
Uptime target
24/7
Network monitoring

Direct peering with Tier 1 networks and major exchanges. Availability varies by location.

Same infrastructure, every game

AMD Ryzen 7 7700 or equivalent nodes, DDR5 RAM, NVMe storage and a 10Gbps network, in 18 locations across Europe, North America, Asia-Pacific, South America and Oceania.

Start your Project Zomboid server

Deployed in seconds. Backed by humans, 24/7.