Game server hosting
Project Zomboid server hosting
Spawn your server in about a minute.
Project Zomboid server hosting CloudShield DDoS protection and automatic backups included.
No card needed. Keep it any time and your world carries over.
Pick your plan
Per-GB pricing, no setup fees, upgrade any time.
Summer sale — 10% off for life · no code needed
Built for Project Zomboid
Choose a plan that matches your community and settings.
Install and manage Steam Workshop mods directly.
Zombie population, loot rarity, daylight hours and more.
Support can troubleshoot compatibility issues with you.

Survive the Outbreak
Forage, build, and fortify against relentless threats in a persistent world.
Evolving Zombie AI
Tweak behavior, migration, and transmission settings to shape your challenge.


Survive Together
Team up with friends to build safehouses, trade, and explore towns.
Creators who run their communities on CloudNord.
Every plan includes
Running a Project Zomboid server
Project Zomboid keeps a persistent world and remembers all of it: every door opened, every shelf emptied, every chunk anyone has walked through. That is what makes the server memory-hungry over time, and why a long-running save with map mods needs more headroom than the player count suggests. Sandbox settings decide what kind of apocalypse you get, and mods come from the Workshop — the server lists them, clients download them on join.
How much RAM do you need?
A guide, not a limit — you can change plan later without losing your world.
Getting started
Zomboid gets memory-hungry once mods and a wide map are involved, so budget generously — 6 GB is a sensible floor for a group. Choose the nearest of our 18 locations.
Zombie population, speed and toughness, loot rarity, day length and respawn all live in the sandbox settings. Decide them before you start, as several cannot be changed sensibly mid-save.
Paste Workshop IDs and mod IDs into the server config in the load order you want, and add map mods to the map list as well. Restart, and clients pull them down on join.
Add a server password, make yourself admin, then hand out the address and port. Players add the server, Steam downloads the mods, and one game restart later they are in.
Turn one server into two, for the same money
Need a database, a test server or a second world? Split RAM off the server you already have. You are re-allocating memory you already pay for, so the total barely moves — no second order, no migration.
Project Zomboid
Project Zomboid
Same world, same players, same address.
MariaDB
A database server of your own.
$20.89 before · $20.98 after — two servers, one bill
A real database, not a shared one
Split off a database and you get your own MariaDB, PostgreSQL or MongoDB server — its own RAM, its own storage, its own version. Not a schema on a box shared with a thousand other people.
Dedicated RAM and CPU. A heavy query on someone else's database can't slow yours down.
MariaDB, PostgreSQL or MongoDB, each with every version worth running — choose at creation, keep it until you decide otherwise.
Create databases and users, browse tables and run queries from the browser.
Point your plugins at it over the private network — no public exposure needed.
Splitting is done from your server's page once it is running — nothing to order.
Before you order
The things people ask about Project Zomboid hosting before they deploy. Anything else — the crew is around 24/7.
Ask on Discord18 locations worldwide
A global network of high-performance nodes, so you get the best possible ping no matter where your players are.
DDoS protection, included
Every server sits behind always-on filtering at the network edge. Attack traffic is dropped before it reaches your node, so your players stay connected and you are not billed extra for the privilege.
Nothing to enable, configure or buy as an add-on. Active from the moment your server is created.
Volumetric traffic is dropped upstream of your node, so your CPU and RAM keep serving players.
Rules are tuned for game protocols, so real players are not caught alongside the attack traffic.
Mitigation starts automatically. If something does get through, support can see it and respond.
Powered by a 10Gbps network
Every node sits on a 10Gbps uplink with direct routes into the major exchanges, so traffic reaches your players over as few hops as possible. Less distance, fewer transits, lower and steadier ping.
Direct peering with Tier 1 networks and major exchanges. Availability varies by location.
Same infrastructure, every game
AMD Ryzen 7 7700 or equivalent nodes, DDR5 RAM, NVMe storage and a 10Gbps network, in 18 locations across Europe, North America, Asia-Pacific, South America and Oceania.