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Halloween sale · 15% off for life · code HALLOWEEN15

CloudNord

Game server hosting

Project Zomboid server hosting

Spawn your server in about a minute.

CloudShield DDoS protection and automatic backups included.

From$20.49$17.42/mo

Build your server

Project Zomboid

RAM10–20 players
8 GB

1 CPU core · 40 GB NVMe storage

You pick the location at checkout. The price is the same in all 18.

Setup
~60s
Per month
$26.79$22.77

The sale price: 15% off for life, applied at checkout.

Continue to checkout

No card needed. Keep it any time and your world carries over.

Pick your plan

Per-GB pricing, no setup fees, upgrade any time.

Starter

$20.49$17.42/mo

Up to 10 players

  • 6 GB RAM
  • 1 CPU core
  • 30 GB NVMe storage
  • Automatic backups
  • DDoS protection

Pro Most picked

$26.79$22.77/mo

10–20 players

  • 8 GB RAM
  • 1 CPU core
  • 40 GB NVMe storage
  • Automatic backups
  • DDoS protection

Dedicated

$42.29$35.95/mo

20+ players

  • 16 GB RAM
  • 1 CPU core
  • 80 GB NVMe storage
  • Automatic backups
  • DDoS protection

Built for Project Zomboid

Every plan includes

  • Instant automated setup
  • Full SFTP + file manager
  • Automatic game updates
  • Free migrations
  • Automatic backups
  • 3-day full refund
  • DDoS protection, always on
No hard player cap
Choose a plan that matches your community and settings.
Workshop mod support
Install and manage Steam Workshop mods directly.
Granular world config
Zombie population, loot rarity, daylight hours and more.
Mod load-order help
Support can troubleshoot compatibility issues with you.

Running a Project Zomboid server

Project Zomboid keeps a persistent world and remembers all of it: every door opened, every shelf emptied, every chunk anyone has walked through. That is what makes the server memory-hungry over time, and why a long-running save with map mods needs more headroom than the player count suggests. Sandbox settings decide what kind of apocalypse you get, and mods come from the Workshop — the server lists them, clients download them on join.

How much RAM do you need?

PlayersRAMTypical use
Up to 10 players6 GBStandard settings with a few Workshop mods.
10–20 players8–10 GBMap mods and a heavier mod list.
20+ players12 GB+A long-running server with wide map coverage.

A guide, not a limit: you can change plan later without losing your world.

Getting started

  1. 01

    Pick a plan and a location

    Zomboid gets memory-hungry once mods and a wide map are involved, so budget generously — 6 GB is a sensible floor for a group. Choose the nearest of our 18 locations.

  2. 02

    Set the sandbox rules

    Zombie population, speed and toughness, loot rarity, day length and respawn all live in the sandbox settings. Decide them before you start, as several cannot be changed sensibly mid-save.

  3. 03

    Add your Workshop mods

    Paste Workshop IDs and mod IDs into the server config in the load order you want, and add map mods to the map list as well. Restart, and clients pull them down on join.

  4. 04

    Set a password and share the address

    Add a server password, make yourself admin, then hand out the address and port. Players add the server, Steam downloads the mods, and one game restart later they are in.

Split your server

Turn one server into two, for the same money

Need a database, a test server or a second world? Split RAM off the server you already have. You are re-allocating memory you already pay for, so the total barely moves: no second order, no migration.

Before

8 GB RAM

Project Zomboid

per month$26.79

split

After

6 GB RAM

Project Zomboid

Same world, same players, same address.

per month$20.49

2 GB RAM

MariaDB

A database server of your own.

per month$7.49

$26.79 before · $27.98 after: two servers, one bill

Database servers

A real database, not a shared one

Split off a database and you get your own MariaDB, PostgreSQL or MongoDB server: its own RAM, its own storage, its own version. Not a schema on a box shared with a thousand other people.

Your own instance
Dedicated RAM and CPU. A heavy query on someone else's database can't slow yours down.
Pick your engine and version
MariaDB, PostgreSQL or MongoDB, each with every version worth running. Choose at creation and keep it until you decide otherwise.
Manage it in the panel
Create databases and users, browse tables and run queries from the browser.
Reachable from your servers
Point your plugins at it over the private network. No public exposure needed.

Splitting is done from your server's page once it is running. Nothing to order.

FAQ

Before you order

Anything else: Discord or a ticket. Most get a first reply within 15 minutes.

Ask on Discord
No hard limit enforced. Choose a plan that matches your community size and settings.
Yes, install and manage Steam Workshop mods directly, and we'll help troubleshoot load-order or compatibility issues.
Automated backups of world saves and configuration files, restorable from the control panel.
North America, Europe and Asia-Pacific, picked at checkout.
The newest nodes run AMD Ryzen 9 7900 and 7950X and EPYC 4545P; older ones run Ryzen 5 5600X and Intel Xeon E-series, all chosen for single-core clock speed. Every node has NVMe storage and DDR4 or DDR5 memory to match its CPU. The homepage lists the fleet in full.
No. Steam downloads whatever the server asks for when they connect, as long as the mods are public on the Workshop. What players do need is a restart of the game after that first download. Mismatched versions are the usual reason a join fails, so keep everyone on the current build.
Adding is usually safe. Removing is not, particularly map mods and anything adding items: chunks generated by a map mod will throw errors once it is gone, and saved items from a removed mod can damage player files. Back up first, and prefer a fresh save for large mod changes.
More than you would guess. Two or three gigabytes covers a handful of players on the base map. Ten players with mods wants eight or more, and wide map add-ons push it higher again, because the server keeps hold of loaded chunks everywhere your players have been.
Log in with the admin account you set during the first boot, then use the in-game admin panel or type commands in chat. From there you can teleport, spawn items, change sandbox options and handle bans without editing a config file or restarting the server.
Partly. Deleting the map data regenerates the world and its loot while player accounts survive, though everything your players built goes with it. A full wipe clears characters too. Both are done from the file manager, and both are worth a manual backup beforehand.

The same on every game

  • 18 locations, one price

    Europe, North America, Asia-Pacific and South America.

    See the map
  • CloudShield DDoS protection

    Always on, filtered before it reaches your node, part of the price.

    How it works
  • Short routes

    Picked for their paths into the major exchanges, not just price.

    The network

Start your Project Zomboid server

Online in about a minute. Three-day refund window. Cards and PayPal.

Get started