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Game server hosting

V Rising server hosting

Spawn your server in about a minute.

V Rising server hosting CloudShield DDoS protection and automatic backups included.

From
$13.99 $11.89/mo
Halloween sale · 15% off for life
V Rising Castle
V Rising Ready to deploy
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Your V Rising server Ready to deploy 4–16 GB Your choice ~60s $13.99 $11.89/mo
Minecraft: Java Edition $6.99 $5.94 Minecraft: Crossplay $6.99 $5.94 Project Zomboid $20.49 $17.42 Hytale $10.09 $8.58

Pick your plan

Per-GB pricing, no setup fees, upgrade any time.

Halloween sale · 15% off for life · code HALLOWEEN15

Build your server
GB
RAM
$ $/mo
Start small. You can upgrade in one click as your community grows. Deploy now
Starter
$13.99
$11.89 /mo
Vanilla worlds and small crews.
•4 GB RAM
•1 CPU core
•20 GB NVMe storage
•Up to 10 players
•Automatic backups
•DDoS protection
Select
Most picked
Pro
$27.89
$23.71 /mo
Modpacks and mid-size communities.
•8 GB RAM
•1 CPU core
•40 GB NVMe storage
•Up to 20 players
•Automatic backups
•DDoS protection
Select
Dedicated
$55.89
$47.51 /mo
Whole-node performance for big networks.
•16 GB RAM
•1 CPU core
•80 GB NVMe storage
•40+ players
•Automatic backups
•DDoS protection
Select

Built for V Rising

10 to 50+ player tiers

From a small clan to a large community.

Castle & territory config

PvP rules, resource rates and territory settings.

Mod support

Install and manage mods from the panel.

Automatic world backups

Castle progress and achievements included.

V-Rising Combat
Vampire survival

Gothic Action Combat

Experience thrilling vampire combat and dark magic. Hunt powerful beings, absorb their abilities, and build your vampiric empire in a gothic world.

Dynamic world

Vast Gothic Realm

Explore a vast gothic world with diverse environments, from dark forests to cursed villages. Survive the daylight and hunt in the shadows.

V-Rising Environments
V-Rising Castle Building
Castle building

Castle Construction

Build and customize your vampire castle, establish your domain, and create a sanctuary for your dark powers. Defend against rivals and expand your territory.

Featured partners

Creators who run their communities on CloudNord.

Distant Horizons Distant Horizons
Theomonty Theomonty
JustAen JustAen
Dokibird Dokibird
Goutros Goutros
Bricks 'O' Brian Bricks 'O' Brian

Every plan includes

  • Instant automated setup
  • Full SFTP + file manager
  • Automatic game updates
  • One-click modpack installs
  • Free migrations
  • Automatic backups
  • 3-day full refund
  • DDoS protection, always on
The detail

Running a V Rising server

V Rising servers live or die on castle policy. Every standing castle is state the server carries whether its owner logs in or not, so the decay settings you choose on day one decide what the server costs and how it feels in month three. Set the ruleset, clan size and decay rate before you invite anyone, because changing them later means either annoying the people who built under the old rules or living with them.

How much RAM do you need?

Up to 10 players 6 GB A small clan on a private server.
Up to 20 players 8 GB PvE, or PvP with a settled population.
Up to 40 players 12 GB Busy PvP with plenty of castles standing.
40+ players 16 GB Castle count drives memory more than headcount does.

A guide, not a limit: you can change plan later without losing your world.

Getting started

01
Pick a plan and location

Castle count drives memory more than player count does. Size for the number of standing castles you expect at the end of a season, not on opening night.

02
Choose a game mode first

PvE, PvP and the clan size cap are set before launch and are awkward to change once clans exist. Settle the ruleset with your community before you open the doors.

03
Tune the two config files

ServerHostSettings.json holds the name, slot count and ports. ServerGameSettings.json holds rates, castle limits, decay and PvP rules. Both are editable from the panel.

04
Set decay and back up

Castle hearts burn blood essence while their owners are away, and an empty heart means a decaying castle. Decide your decay policy early, and keep backups running.

Split your server

Turn one server into two, for the same money

Need a database, a test server or a second world? Split RAM off the server you already have. You are re-allocating memory you already pay for, so the total barely moves — no second order, no migration.

Before
8 GB RAM

V Rising

per month $27.89
After
6 GB RAM

V Rising

Same world, same players, same address.

per month $20.99
After
2 GB RAM

MariaDB

A database server of your own.

per month $7.49

$27.89 before · $28.48 after — two servers, one bill

Database servers

A real database, not a shared one

Split off a database and you get your own MariaDB, PostgreSQL or MongoDB server — its own RAM, its own storage, its own version. Not a schema on a box shared with a thousand other people.

Your own instance

Dedicated RAM and CPU. A heavy query on someone else's database can't slow yours down.

Pick your engine and version

MariaDB, PostgreSQL or MongoDB, each with every version worth running — choose at creation, keep it until you decide otherwise.

Manage it in the panel

Create databases and users, browse tables and run queries from the browser.

Reachable from your servers

Point your plugins at it over the private network — no public exposure needed.

Splitting is done from your server's page once it is running — nothing to order.

FAQ

Before you order

The things people ask about V Rising hosting before they deploy. For anything else, ask on Discord or open a ticket; most get a first reply within 15 minutes.

Ask on Discord
10 up to 50+, with custom sizes available for larger communities.
The newest nodes run AMD Ryzen 9 7900 and 7950X and EPYC 4545P; older ones run Ryzen 5 5600X and Intel Xeon E-series, all chosen for single-core clock speed. Every node has NVMe storage and DDR4 or DDR5 memory to match its CPU. The homepage lists the fleet in full.
PvP rules, resource rates, castle territories and general server parameters.
Automated, including castle progress and player achievements, restorable in one click.
The server picks up the game's latest build when it starts. If your mods need you to hold a version for a while, tell us and we pin it.
In two JSON files. ServerHostSettings.json covers the name, description, slot count and ports. ServerGameSettings.json covers everything about play: rates, clan size, PvP rules, castle limits and decay. Both are editable from the panel's file manager, and both are read when the server starts.
By default, yes. A castle heart burns blood essence to stay powered, and once it runs dry the castle begins to decay and eventually falls. It is how the game reclaims space from players who have moved on. You can slow it down, or switch it off, in the game settings file.
Yes, through BepInEx, which most V Rising mods build on. Install it via the file manager and drop mods into the plugins folder. Expect to re-check after every game patch: mods that hook game code frequently break on updates, and a broken plugin can stop the server booting at all.
Decide before you open. PvE, PvP and the clan size cap are set at launch and are disruptive to change once people have built and grouped. If you are unsure, PvE with a modest clan size is the forgiving option — you can always start a PvP season later on a fresh save.
Clear the save directory and let the server generate a fresh world. Take a backup first, and download it if anyone wants to keep a record of what they built. Announce the date well ahead of time: a surprise wipe costs you more players than a scheduled one ever will.

18 locations worldwide

A global network of high-performance nodes, so you get the best possible ping no matter where your players are.

All regions online
CloudNord server locations worldwide
Nuremberg de
Helsinki fi
London gb
Stockholm se
Paris fr
Amsterdam nl
New York us
Philadelphia us
Washington DC us
Boston us
Dallas us
Phoenix us
Portland us
Montréal ca
Singapore sg
Mumbai in
Tokyo jp
Brasília br
Europe
Nuremberg Helsinki London Stockholm Paris Amsterdam
North America
New York Philadelphia Washington DC Boston Dallas Phoenix Portland Montréal
Asia-Pacific
Singapore Mumbai Tokyo
South America
Brasília
CloudShield

DDoS protection, included

Every server sits behind always-on filtering at the network edge. Attack traffic is dropped before it reaches your node, so your players stay connected and you are not billed extra for the privilege.

On by default
Nothing to enable, configure or buy as an add-on. Active from the moment your server is created.
Filtered at the edge
Volumetric traffic is dropped upstream of your node, so your CPU and RAM keep serving players.
Game-aware filtering
Rules are tuned for game protocols, so real players are not caught alongside the attack traffic.
Nothing for you to do
Mitigation starts automatically. If something does get through, support can see it and respond.
Attacks, dropped Players, through

Short routes to your players

We pick data centres for their routes as much as their price: direct paths into the major exchanges, so traffic reaches your players over as few hops as possible. Less distance, fewer transits, steadier ping.

Uplinks are 10 to 25 Gbit on the newer nodes and 1 Gbit on the rest. A busy game server moves a few megabits, so the uplink is never the limit; the route is.

Network

Same price, every location

NVMe nodes with DDoS filtering and backups included, in 18 locations across Europe, North America, Asia and South America. Every game costs the same wherever you put it.

View all locations

Start your V Rising server

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