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Game server hosting

Valheim server hosting

Spawn your server in about a minute.

Valheim server hosting CloudShield DDoS protection and automatic backups included.

From
$14.09 $11.98/mo
Halloween sale · 15% off for life
Valheim Ashlands
Valheim Ready to deploy
Server browser
Your Valheim server Ready to deploy 4–9 GB Your choice ~60s $14.09 $11.98/mo
Build your server

No card needed. Keep it any time and your world carries over.

Minecraft: Java Edition $6.99 $5.94 Minecraft: Crossplay $6.99 $5.94 Project Zomboid $20.49 $17.42 Hytale $10.09 $8.58

Pick your plan

Per-GB pricing, no setup fees, upgrade any time.

Halloween sale · 15% off for life · code HALLOWEEN15

Build your server
GB
RAM
$ $/mo
Start small. You can upgrade in one click as your community grows. Deploy now
Starter
$14.09
$11.98 /mo
Vanilla worlds and small crews.
•4 GB RAM
•1 CPU core
•20 GB NVMe storage
•2–4 players
•Automatic backups
•DDoS protection
Select
Most picked
Pro
$21.29
$18.10 /mo
Modpacks and mid-size communities.
•8 GB RAM
•1 CPU core
•40 GB NVMe storage
•Up to 10, with mods
•Automatic backups
•DDoS protection
Select
Dedicated
$23.99
$20.39 /mo
Whole-node performance for big networks.
•9 GB RAM
•1 CPU core
•45 GB NVMe storage
•Up to 10, with mods
•Automatic backups
•DDoS protection
Select

Built for Valheim

4 to 32-player tiers

10, 16 and 24-slot configurations are the popular picks.

Full mod support

Install and manage your favourite Valheim mods.

World customisation

Difficulty, seed, day/night cycle and spawn rates.

PvP & structure toggles

Portal restrictions and structure damage, configured from the panel.

Viking Combat
Epic combat

Battle Legendary Creatures

Face off against mighty bosses and fearsome creatures from Norse mythology. Master various weapons and perfect your combat skills as you prove yourself worthy of Valhalla.

Norse exploration

Explore the Ten Worlds

Journey through procedurally-generated lands inspired by Norse mythology, from the Meadows to the Mountains, each biome offering unique challenges and resources.

Valheim World
Viking Settlement
Viking architecture

Build Your Settlement

Construct mighty halls and fortresses using the Viking building system. Create everything from simple outposts to grand longhouses worthy of the gods.

Featured partners

Creators who run their communities on CloudNord.

Distant Horizons Distant Horizons
Theomonty Theomonty
JustAen JustAen
Dokibird Dokibird
Goutros Goutros
Bricks 'O' Brian Bricks 'O' Brian

Every plan includes

  • Instant automated setup
  • Full SFTP + file manager
  • Automatic game updates
  • One-click modpack installs
  • Free migrations
  • Automatic backups
  • 3-day full refund
  • DDoS protection, always on
The detail

Running a Valheim server

Every server here runs Valheim 1.0 from the stable branch, installed fresh at setup and updated on restart, so nobody ends up stranded on an old build. A Valheim server holds a shared world, not shared characters. Everyone keeps their own Viking and their own gear, and only the world file lives on the server, which is why moving a single-player save across is straightforward. The server work is simulation: structures, tamed animals and dropped items in whatever areas players have loaded. Mods go through BepInEx, and most of them have to be installed on clients as well as the server.

How much RAM do you need?

2–4 players 4 GB A fresh world and a first base.
4–10 players 6 GB Several bases, tamed animals and plenty of building.
Up to 10, with mods 8 GB BepInEx with a moderate plugin list.
10+ players, modded slots 10 GB+ A raised player cap on a long-running world.

A guide, not a limit: you can change plan later without losing your world.

Getting started

01
Pick a plan and a location

Valheim leans on the CPU more than the RAM, though large bases want both. Start at 4 GB, and choose the nearest of our 18 locations to keep ping down for the group.

02
Name the world and set a password

The server needs a server name, a world name and a password of at least five characters that does not contain either name. Set all three before the first boot.

03
Bring your world, or start fresh

Upload the .db and .fwl pair from your local worlds folder over SFTP and match the world name in the config. Both files are needed — the .fwl on its own will not do.

04
Add BepInEx, if you want mods

Install BepInEx, then drop plugin DLLs into its plugins folder. Anything that changes items, world generation or the interface has to be installed on clients too, at matching versions.

Split your server

Turn one server into two, for the same money

Need a database, a test server or a second world? Split RAM off the server you already have. You are re-allocating memory you already pay for, so the total barely moves — no second order, no migration.

Before
8 GB RAM

Valheim

per month $21.29
After
6 GB RAM

Valheim

Same world, same players, same address.

per month $18.49
After
2 GB RAM

MariaDB

A database server of your own.

per month $7.49

$21.29 before · $25.98 after — two servers, one bill

Database servers

A real database, not a shared one

Split off a database and you get your own MariaDB, PostgreSQL or MongoDB server — its own RAM, its own storage, its own version. Not a schema on a box shared with a thousand other people.

Your own instance

Dedicated RAM and CPU. A heavy query on someone else's database can't slow yours down.

Pick your engine and version

MariaDB, PostgreSQL or MongoDB, each with every version worth running — choose at creation, keep it until you decide otherwise.

Manage it in the panel

Create databases and users, browse tables and run queries from the browser.

Reachable from your servers

Point your plugins at it over the private network — no public exposure needed.

Splitting is done from your server's page once it is running — nothing to order.

FAQ

Before you order

The things people ask about Valheim hosting before they deploy. For anything else, ask on Discord or open a ticket; most get a first reply within 15 minutes.

Ask on Discord
4 up to 32 players; 10, 16 and 24-slot configurations are most popular. Need more? Support can build a custom size.
The newest nodes run AMD Ryzen 9 7900 and 7950X and EPYC 4545P; older ones run Ryzen 5 5600X and Intel Xeon E-series, all chosen for single-core clock speed. Every node has NVMe storage and DDR4 or DDR5 memory to match its CPU. The homepage lists the fleet in full.
Difficulty, world seed, day/night cycle, spawn rates, PvP, structure damage and portal restrictions.
Take one from the panel any time or schedule them, and restore in one click. We also keep our own daily snapshots of every node for about two weeks, for the days nobody pressed the button.
The server picks up the game's latest build when it starts. If your mods need you to hold a version for a while, tell us and we pin it.
Through BepInEx, which is the loader nearly every Valheim mod is built against. Install it on the server, then upload plugin DLLs into the plugins folder. Server-only mods work on their own; anything touching items, world generation or the UI has to be on every client at the same version.
Yes, and it is how most people start. Copy the .db and .fwl files out of your local worlds_local folder, upload both, and set the world name to match. Characters stay on players' own machines — only the world lives on the server, so nobody loses their gear in the move.
Valheim simulates every placed piece, every dropped item and every tamed animal in a loaded area. Sprawling bases, large item piles and big boar pens are the usual culprits. Clear dropped items, keep breeding under control, and split builds across separate areas rather than one enormous fortress.
Yes. Valheim supports crossplay between Steam, Xbox and Game Pass players, switched on with a launch option on the server rather than anything you install. Turn it on and share the join code or address. Leave it off if you want a Steam-only server, which suits some mod setups better.
No, and that is by design. Valheim only simulates areas with a player loaded in them, so crops, kilns and smelters make no progress on an empty server. Leaving the server up matters for availability rather than production — nothing is lost by having a quiet night.
Yes. Servers install from the stable branch with no beta pinned, so a new server comes up on 1.0 and an existing one picks up the current build the next time it restarts — there is nothing to buy and nothing to migrate. Updating replaces the game files only, so your world is left exactly where it is. Two things are worth knowing after any big Valheim update: everyone has to be on the same version to connect, so let Steam finish patching before your first session back, and BepInEx plugins built against an older build usually need updating before the server will load them.

18 locations worldwide

A global network of high-performance nodes, so you get the best possible ping no matter where your players are.

All regions online
CloudNord server locations worldwide
Nuremberg de
Helsinki fi
London gb
Stockholm se
Paris fr
Amsterdam nl
New York us
Philadelphia us
Washington DC us
Boston us
Dallas us
Phoenix us
Portland us
Montréal ca
Singapore sg
Mumbai in
Tokyo jp
Brasília br
Europe
Nuremberg Helsinki London Stockholm Paris Amsterdam
North America
New York Philadelphia Washington DC Boston Dallas Phoenix Portland Montréal
Asia-Pacific
Singapore Mumbai Tokyo
South America
Brasília
CloudShield

DDoS protection, included

Every server sits behind always-on filtering at the network edge. Attack traffic is dropped before it reaches your node, so your players stay connected and you are not billed extra for the privilege.

On by default
Nothing to enable, configure or buy as an add-on. Active from the moment your server is created.
Filtered at the edge
Volumetric traffic is dropped upstream of your node, so your CPU and RAM keep serving players.
Game-aware filtering
Rules are tuned for game protocols, so real players are not caught alongside the attack traffic.
Nothing for you to do
Mitigation starts automatically. If something does get through, support can see it and respond.
Attacks, dropped Players, through

Short routes to your players

We pick data centres for their routes as much as their price: direct paths into the major exchanges, so traffic reaches your players over as few hops as possible. Less distance, fewer transits, steadier ping.

Uplinks are 10 to 25 Gbit on the newer nodes and 1 Gbit on the rest. A busy game server moves a few megabits, so the uplink is never the limit; the route is.

Network

Same price, every location

NVMe nodes with DDoS filtering and backups included, in 18 locations across Europe, North America, Asia and South America. Every game costs the same wherever you put it.

View all locations

Start your Valheim server

Online in about a minute. Three-day refund window. Cards and PayPal.