This guide will walk you through the steps of adding Workshop mods or maps to your CloudNord-hosted Project Zomboid server.
For this example, we will use the following Workshop mods:
Steps to Add Mods
- Stop your server.
- Go to the Config Editor tab and open the file located at
.cache/Server/CloudNord.ini
(file name may vary but is usuallyCloudNord.ini
). - Locate the WorkshopItems= field and add the Mod IDs in this format:
2256623447;2245813444
- Locate the Mods= field and add the mod names in this format:
firearmmod;firearmssilencer
(see the section below on how to get the correct mod name). - Use the search function in the editor if needed to quickly find these fields.
- Start your server — the mods will automatically download.
If You Are Installing a Map
- In addition to the above, you must also fill in the Map= field.
- You can find the required map folder name on the Workshop page, usually at the end of the description under “Map Folder:”.
- When adding additional maps, always include the default map
Muldraugh, KY
at the end of the list. - Separate multiple maps with a semicolon, e.g.
Map1;Muldraugh, KY
Known Issues With Certain Mods
- Outdated mods: Some mods may no longer work with the latest Project Zomboid version. Check the comments on the Workshop page to see if others report issues.
- Incorrect mod name: Sometimes the Workshop title does not match the actual mod name. See below for how to find the correct name.
How to Get the Correct Mod Name
- Check the Workshop page — most mods list the correct name somewhere in the description.
- Alternatively, open the File Manager and navigate to:
\steamapps\workshop\content\108600\
- Find the folder matching the Mod ID you added.
- Inside that folder, go to
\mods\
. The folder located here is the correct mod name.
Example:
Path: \steamapps\workshop\content\108600\1687801932\mods\DeLoreanDMC-12\
Correct mod name: DeLoreanDMC-12