Game server hosting
Counter-Strike 2 server hosting
Spawn your server in about a minute.
Counter-Strike 2 server hosting CloudShield DDoS protection and automatic backups included.
Pick your plan
Per-GB pricing, no setup fees, upgrade any time.
Built for Counter-Strike 2
No separate competitive tier.
Popular CS2 plugins installed from the panel.
10-slot competitive, 16-slot practice, 24-32-slot community.
Warmup, economy and round-time settings.

Strategic Team Gameplay
Engage in intense 5v5 matches where precision, teamwork, and strategy are key. Master weapon mechanics, economy management, and map knowledge to outmaneuver your opponents.
Classic and New Maps
Experience reimagined classic maps and new battlegrounds, all enhanced with Source 2 engine's superior graphics and improved gameplay mechanics.


Diverse Weapon Selection
Choose from a wide array of realistic weapons, each with unique spray patterns and economic considerations. Master your favorite weapons to dominate the battlefield.
Creators who run their communities on CloudNord.
Every plan includes
Running a Counter-Strike 2 server
A CS2 server is not a demanding thing to run: a 5v5 match server fits comfortably in a couple of gigabytes. What it is, is sensitive to distance, so the location you choose does more for how the server feels than extra RAM ever will. The work sits in configuration — a login token to be listed, Metamod and CounterStrikeSharp for plugins, and a match plugin if you want knife rounds and vetoes handled properly.
How much RAM do you need?
A guide, not a limit — you can change plan later without losing your world.
Getting started
CS2 servers are light on memory and very sensitive to latency, so location does more for feel than size does. Take whichever of our 18 locations sits nearest your players.
A GSLT from Steam is what lets the server appear publicly and stay connected. Generate one against your Steam account, paste it into the config, and restart the server.
Metamod:Source with CounterStrikeSharp is the usual base. Match plugins, practice tools and admin systems all sit on top of it, installed from the panel or uploaded yourself.
server.cfg holds the basics and the game-mode configs hold round time, money and warmup. Add a workshop collection if you want more than the default map pool, then share the connect address.
Turn one server into two, for the same money
Need a database, a test server or a second world? Split RAM off the server you already have. You are re-allocating memory you already pay for, so the total barely moves — no second order, no migration.
Counter-Strike 2
Counter-Strike 2
Same world, same players, same address.
MariaDB
A database server of your own.
£15.69 before · £15.78 after — two servers, one bill
A real database, not a shared one
Split off a database and you get your own MariaDB, PostgreSQL or MongoDB server — its own RAM, its own storage, its own version. Not a schema on a box shared with a thousand other people.
Dedicated RAM and CPU. A heavy query on someone else's database can't slow yours down.
MariaDB, PostgreSQL or MongoDB, each with every version worth running — choose at creation, keep it until you decide otherwise.
Create databases and users, browse tables and run queries from the browser.
Point your plugins at it over the private network — no public exposure needed.
Splitting is done from your server's page once it is running — nothing to order.
Before you order
The things people ask about Counter-Strike 2 hosting before they deploy. Anything else — the crew is around 24/7.
Ask on Discord18 locations worldwide
A global network of high-performance nodes, so you get the best possible ping no matter where your players are.
DDoS protection, included
Every server sits behind always-on filtering at the network edge. Attack traffic is dropped before it reaches your node, so your players stay connected and you are not billed extra for the privilege.
Nothing to enable, configure or buy as an add-on. Active from the moment your server is created.
Volumetric traffic is dropped upstream of your node, so your CPU and RAM keep serving players.
Rules are tuned for game protocols, so real players are not caught alongside the attack traffic.
Mitigation starts automatically. If something does get through, support can see it and respond.
Powered by a 10Gbps network
Every node sits on a 10Gbps uplink with direct routes into the major exchanges, so traffic reaches your players over as few hops as possible. Less distance, fewer transits, lower and steadier ping.
Direct peering with Tier 1 networks and major exchanges. Availability varies by location.
Same infrastructure, every game
AMD Ryzen 7 7700 or equivalent nodes, DDR5 RAM, NVMe storage and a 10Gbps network, in 18 locations across Europe, North America, Asia-Pacific, South America and Oceania.